If you would give me some of your time, what made you stay with RPG Maker for all these years?
What particular features and community-related activities do you like?
Is there something more that you would like to see from us? Your feedback and support is valuable!
Perfect. I would love to give you feedback on this. I am not stuck with RPG Maker. I just love it because of some factors.
I got RPG Maker because I wanted to make a game. Gee you don't say? Then I tried to find out what I can do with it. Well some things were not possible by default. On the other hand, other complex stuff were extremely easy to do. Let me tell you a small story to understand what I mean. I am a programmer. I was thinking of making a game that will do something. And that something would be complex, so I was thinking of it on my way home once. I was like "hmmm I must probably have to do this, then that... hmm complex stuff but I should first check out Control Variables Event command to see if I can help myself with it". So I did. There were two things I had to do. Without the Eventing system, those things are REALLY complex to be done. Eventing systems gives a solution like "Hey it's ready take it".
To be honest, for a programmer, it is a playground, meaning it is easy to use. For the person that does not know what programming is, well there are some stuff to be taught first. Then it will be a playground too. That's why I am preparing a tutorial on this. More on this will be announced soon as a thread on the forum by the way.
RPG Maker VX Ace is a ready to use engine, that you can buy it for a low price at the right time and make a simple game fast. It is perfect for many uses, like teaching stuff.
Is it bug free? I don't know, that depends.
Is it welll written? Hell no! If it was well written, then Effectus would not be needed.
But hey... is RPG Maker VX Ace WELL DESIGNED? Yes! You can override mistakes on the core of the code, you can even customize stuff. And thus well designed code was born. Like Luna Engine. Wow! Now you can customize your game menus using this engine extention. With some effort to study it and with trial and error, you can use it without knowing programming either. How much does it cost? Oh it is a cheap DLC.
And what about ease of use? It is the easiest engine to be used for sure. It has a fantastic interface.
How about assets. THIS is the one of the two strongest argument I could use if someones goes against VX Ace. Assets are cheap to get and use within VX Ace. Competitors have really expensive assets and harder to use enviroment. On the other hand, you can do more stuff, IF YOU KNOW HOW. Thus same applies for VX Ace. If you know how to handle RGSS3 and Ruby, you can do a lot of things. Cheap assets of good quality is one of the things that keeps it alive.
So what about the second argument to defend VX Ace? Well that would be the community. Need help, welcome aboard. You are gonna get help all right. Need some graphics? Oh! Here take them. Need icons? Here! Need some music? Here. Need a mouse script? There! You got it. Need a custom battle system of scripts, modular for your needs? We got some of them too. Most people give things for free. They just ask for attribution, maybe a free copy of your game (fair enough) and a thanks. This cost you... ZERO! Of course there are people that do fine artwork, fine music, fine scripts with commissions, that means you have to pay something, but that doesn't make them bad. They make them really professionals for hire under a cheap price.
So let's sum things up. A piece of software, easy to use, cheap assets to extend it, cheap assets to buy, free assets to add, a community to help you out on anything you need.
What I would love to see....
A game promotimg feature. I mean let's say I made a game. I post it here. Someday a three people judge team from the forum staff rates it and gives is a rating. Every game that reaches a score of X enters a special LOCKED thread, that contains only the greatest games, reviewed by the staff members. That would be great and that would motivate even newcomers to make games of better quality than the ususal "shovelware" RPG Maker series was accused for.