Widescreen on mobile

Oatilis

Veteran
Veteran
Joined
Mar 16, 2016
Messages
37
Reaction score
12
First Language
Hebrew
Primarily Uses
Hey guys!
I've been working on a pretty serious project in the last couple of years. Started out with VX Ace and I'm about 85% done. It has full voice overs, tons of custom graphics, music, the works. It's a short funny adventure that's more story-based (no combat, only puzzles).

I want to make the jump to MV and mainly get the thing running on mobile. Before I leap in I thought I'd ask if there's any way to get the game running in widescreen on mobile. Preferably, using the same method (script) for PC and mobile widescreen, so it'll be easier to maintain in the future. I did some digging but haven't seen any concrete info. Will a simple resolution script also work on android?

I'd be happy to hear your thoughts. Also, any tools for helping me convert from VXA to MV (Yes I know it won't be immediate) would be appreciated.

If this was discussed before, I apologize. Please point me in the right direction.
 

Oatilis

Veteran
Veteran
Joined
Mar 16, 2016
Messages
37
Reaction score
12
First Language
Hebrew
Primarily Uses
I'm not familiar with working with mobile, so I could do some more digging to see if I found anything.

However, I did find this.
https://forums.rpgmakerweb.com/index.php?threads/vx-ace-to-mv-converter.45296/

I did not do any further reading, but perhaps it could help in your quest for conversion besides doing it manually.
Thanks! Already heard about this, but nice to have a link handy.

I've been looking the same thing and haven't found one that works.
Try this if it will work for you... http://biud436.tistory.com/64
Looks interesting! Thanks, I'll give it a shot. Let's hope for the best.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,018
Members
137,563
Latest member
MinyakaAeon
Top