- Joined
- Mar 16, 2016
- Messages
- 37
- Reaction score
- 12
- First Language
- Hebrew
- Primarily Uses
Hey guys!
I've been working on a pretty serious project in the last couple of years. Started out with VX Ace and I'm about 85% done. It has full voice overs, tons of custom graphics, music, the works. It's a short funny adventure that's more story-based (no combat, only puzzles).
I want to make the jump to MV and mainly get the thing running on mobile. Before I leap in I thought I'd ask if there's any way to get the game running in widescreen on mobile. Preferably, using the same method (script) for PC and mobile widescreen, so it'll be easier to maintain in the future. I did some digging but haven't seen any concrete info. Will a simple resolution script also work on android?
I'd be happy to hear your thoughts. Also, any tools for helping me convert from VXA to MV (Yes I know it won't be immediate) would be appreciated.
If this was discussed before, I apologize. Please point me in the right direction.
I've been working on a pretty serious project in the last couple of years. Started out with VX Ace and I'm about 85% done. It has full voice overs, tons of custom graphics, music, the works. It's a short funny adventure that's more story-based (no combat, only puzzles).
I want to make the jump to MV and mainly get the thing running on mobile. Before I leap in I thought I'd ask if there's any way to get the game running in widescreen on mobile. Preferably, using the same method (script) for PC and mobile widescreen, so it'll be easier to maintain in the future. I did some digging but haven't seen any concrete info. Will a simple resolution script also work on android?
I'd be happy to hear your thoughts. Also, any tools for helping me convert from VXA to MV (Yes I know it won't be immediate) would be appreciated.
If this was discussed before, I apologize. Please point me in the right direction.

