Will console gaming slowly get replaced by PC gaming?

Will console gaming slowly get replaced by the PC in the future because of game streaming services?

  • Yes

    Votes: 20 28.2%
  • No

    Votes: 51 71.8%

  • Total voters
    71

Touchfuzzy

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You can't mod a console game like you can mod a PC game. That's why I voted yes, unless the console makers catch up.
Most gamers don't care about mods. (The only game I've ever had the desire to extensively mod is Skyrim).
 

cabfe

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Most gamers don't care about mods. (The only game I've ever had the desire to extensively mod is Skyrim).
Still, a lot of DLC are costume related and they sell very well.
 

Blinn

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Most gamers don't care about mods. (The only game I've ever had the desire to extensively mod is Skyrim).
Most gamers don't care about modding. They do like playing mods though.
 

Touchfuzzy

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I still think mods are way more niche than you guys think. I play a lot of games on PC and STILL barely play anything with mods.

Skyrim is the one of the few games that is both popular and has a significant percent of players playing mods. Even there though, the total number of sales of Skyrim is well over double the number of members on nexusmods.

(Also, most games don't have modding utilities NEARLY as good as Skyrims. I am good with computers, and still feel nervous modding most games. Mod Organizer is genius).
 
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MeowFace

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On Which perspective?

On marketing view? Pro Developer view? Doujin(Hobby) Developer view? Or Gamer's view?

Marketing:

Most publishers never aim for or invest in anything that last more than 2 years.

They either sell it off to someone else, or simply discontinue the service after 2 years. This goes especially for MMO markets.

While the game hard copy manufacturing probably only last for the 1st month of its release. They prefer to sell it digitally nowadays.

For Marketing, there's no difference on the platform, the more the merrier if the game sells. And it turns sour if the game doesn't sell. Thus, the 2 years span contracts.

Pro Developer:

As the licensing goes, it's best that the game can sell forever and someone's willing to publish it. But things aren't as sweet as it sounds.

The reason you find PC lacks the release of solo games is that on PC it's easier to pirate compared to console games. A game developing company spend 2-3 years making a game (monthly salaries/bonuses for programmers/artists/designers + license fees on voice/music/sfx)

The game is published by publisher X, and within a week, the pirated versions are ready for download.

That's why they only focus on MMO for PC nowadays. And you can find them changing publisher every 2-4 years as long as that company stay alive and there's player willing to pay to play the game.

And since the common turn over is 2 years, they don't really expect anything more than a 2 years span. Anything pass that line is a bonus.

Doujin Makers (Hobby Developer):

You can find most of them using RM as the RTP system is being a big help.

So... yup, most are PC based.

They want their game to be shared and widely known, and they don't care about profit. Most can't do much about pirating, they simply let it go.

So the "quality" ain't really being pursued here. The player knows it and accept it gladly on their side as long as the game play and story is nice.

If the game has its demand in the market, then a publisher will show up offering a "remake" of the game which is a different story.

Gamer:

Gamers generations changes as time change.

The old school games are loved and remembered. Players back then knows how to deal with their addict problems and move on with it.

Late 90s and early 2000s, the "trend" has changed to games that cause addict problems and most "gamers" prefer to stay home and play games than outdoor activities. (Gamers around this age like the term "VR")

But as the portables are introduced, human with their "vanity", has move on a new route. Kids showing off with friends at school on "monsters" they "captured", exchanging "rare items" via infra/bt can be seen in the younger generations. Games are then focused on portable systems.

As the mobile catches up in their OS and graphic processing power. Mobile games and portable games has merged line. And with the new augmented reality(AR) in trend. Games have moved back to the material world. Selling cards and such the kids can actually touch and collect in real world while on the other hand allowing them to use it to do virtual battles on phone/portable devices or the AR glasses. AR system is not only used in games but real life work/machines/tourism nowadays. So most adults have their fair share in the experience.




So my opinion is, PC has its limit on this new trend. No fun playing AR alone in your own room on a PC that can't be moved around right?

Unless some very unhealthy game is being developed. ;)
 
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IceMan PJN

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A lot of people like things to work straight out of the box. They don't want to have to tinker with it. Consoles guarantee that any game you buy for it will work. No faffing about with specs, or needing to throw hundreds of pounds at a new graphics card. Sure, your games might not look as pretty as on the best PC, but they will still look and feel great. Consoles are also much cheaper than a dedicated gaming PC, unless you can buy the parts cheap and construct it yourself.
These are big reasons why consoles aren't going anywhere in the foreseeable future. Until PC gaming can mean getting a PC for under $400 all-in, set it up in minutes even if you know nothing about computers, and be guaranteed to play all PC games on maximum graphics settings for the next five or more years without upgrading anything at all, PCs won't replace game consoles. Additionally, streaming and all-digital downloads can't replace discs until 100% of gamers, no matter how remote they live, have high-speed internet access in their homes, which presently isn't the case. Then there's gamers that simply want physical copies of their games.
 

Sakuri

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i'm thinking vice versa with digital games becoming popular
 
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I don't know if consoles will be completely replaced, but I think there's a strong argument for PC gaming to largely take over. It's getting less and less necessary for there to be new consoles released each generation since most games are released on all of the systems anyway, often with alterations made to the graphics to accommodate for insufficient power in one system or another. With Nintendo being the exception, there are also fewer exclusive titles being released for each console now than there were when I was growing up. For example, the SNES and Genesis each had many, many exclusive games released over their respective lifespans that made it worth owning both. Now, with a few exceptions, PS4 and XBOne each get approximately the same titles. I think that we'll see a day in the near future where gamers would rather own a sufficiently powerful PC and purchase a game that can run at the developer's ideal settings instead of settling for a console version that doesn't compare. Also, with gamepads being more widely supported on PC games, the actual experience itself is basically the same as with a console. 

I should note that I have always loved consoles and have been playing them since the original Nintendo. But I think that things have changed enough now that they are becoming unnecessary, at least without more first party support and exclusive games being released for them. 
 

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