Will this work for stat progression outside of battle?

Kyonko802

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Okay, I'm using Andar and Evgenij's Ability System script for skill acquisition in my game. The player has to go to a trainer to spend the skill points they get on getting skills and growing their stats. I don't want stat progression to come from leveling up.


My question is thus. If I flatline the skills with their initial value like so:


stats.png


will that work? Specifically, what I'm worried about is if the player buys the stat growth training(this counts as a normal item in the game that adds stat points to the player), will the next level up override the stat growth they gained with the initial value, or will the boost stay? If it's flatlined like this I don't want every level overriding any stats the player might have purchased from the trainer.
 

Solis

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I would just test it. However, I think it would work the way you want it to. That's how much stats are increases per level...not what they are set to at each level...so I believe. An easy way to test it is to make one large boost for testing, then make an event to auto level yourself up and KAMBOOM. Check if your stat reset to 2 or 3 instead of 3000000 attack. Hopefully, I make some sense haha. 
 
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