SinのAria

The Chaotic One
Veteran
Joined
Feb 11, 2014
Messages
159
Reaction score
97
First Language
C++
Primarily Uses
N/A
Right now, you can redo Ace and at least to some extent, MV to make it work to make VNs with RPG elements.

Will you be able to make VNM work to make RPGs with VN elements or VN with RPG elements?

And minigames. I'm a huge fan of Kinetic Novels and Novels with Choices and Sound Novels. However, I'm also very much so a fan of VNs with minigame and RPG elements.
 

nio kasgami

VampCat
Veteran
Joined
May 21, 2013
Messages
8,973
Reaction score
3,091
First Language
French
Primarily Uses
RMMV
I don't understand any of your stuff....
but most of the engine is extendable like u want...plugin will be useful for that.
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
16,154
Reaction score
8,938
First Language
English
Primarily Uses
RMMV
OP is asking if Visual Novel Maker, new software coming out soon, will be customizable with plugins or whatever like Ace and MV are.
 

SinのAria

The Chaotic One
Veteran
Joined
Feb 11, 2014
Messages
159
Reaction score
97
First Language
C++
Primarily Uses
N/A
I don't understand any of your stuff....
but most of the engine is extendable like u want...plugin will be useful for that.
Basically I'm asking if I can do some major reprogramming with Visual Novel Maker coming out soon(tm) like I can with Ace and MV so that I can add RPG elements and minigames.
 

Uthgard

Veteran
Veteran
Joined
Jun 2, 2014
Messages
31
Reaction score
9
First Language
Spanish
Primarily Uses
Archeia mentioned the Princess Maker games in relation to the maker, so... hopefully? I am also interested in what this brings to the table asides from a pure Visual Novel engine--not that it doesn't look nice from what we've already seen (because it definitely does) but without some flexibility it goes from "must have now" to "when I can afford it".
 

TakeHomeTheCup

Veteran
Veteran
Joined
Oct 15, 2013
Messages
245
Reaction score
468
First Language
English
Primarily Uses
They did say you could use JavaScript and/or CoffeScript.
 

Archeia

Level 99 Demi-fiend
Staff member
Developer
Joined
Mar 1, 2012
Messages
15,501
Reaction score
15,942
First Language
Filipino
Primarily Uses
RMMZ
Hi there, we stated this in VNMaker Steam Store Page but I'll reiterate here just in case!
SCRIPTING AND EXTENSIONS OF USER-INTEGRATED FUNCTIONALITY: Visual Novel Maker features Scripting, the ability to add new mechanics or functions in-game, and Extensions, the ability to modify the editor to add your own commands, to give users full control!

1.) VNM supports plugins made in CoffeeScript or Javascript. Similar to RPG Maker using JS to add new features.
2.) VNM also supports Editor Plugins. What makes this different from RPG Maker is that you can program new features for the editor itself. This means, if you want to change how an event command works and have the editor reflect it, you can. If you want to a new command or tab, you can do it.

I hope that answers your question. :)
 

yajirobi

Veteran
Veteran
Joined
Aug 12, 2017
Messages
48
Reaction score
5
First Language
english
Primarily Uses
RMMV
it certainly answers mine!
 

Latest Threads

Latest Posts

Latest Profile Posts

Something might be coming...
Hallo.png
A new day for creating :)
2021 has been the runner-up for the worst year of my life. 2015 may take that title, but '21 is pushing it. Excuses really don't justify how much of a jerk I've been this year to a lot of people.

I'm sorry. I don't intend to be a jerk forever, but I'd rather back up my intent with actions, not words.
"Another hundred habaneros... a teaspoon of tumeric... and a heaping helping of nitroglycerin!" The kitten in a chef's hat laughed maniacally as the pot he was stirring promptly exploded.

Forum statistics

Threads
116,016
Messages
1,094,935
Members
151,331
Latest member
Guy_Rocketram
Top