- Aug 24, 2019
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It's a business, but it's more profitable for the ones who sell it than the ones who buy it. DRM in video games has made that abundantly clear.ALL FORMS of security WILL be cracked. Does that mean we shouldn't bother with any of it? There's no such thing as perfect security right now because given sufficient amount of time, someone will figure it out.
Add a lock to your door, someone will pick the lock. Or just kick it in.
Make it an electric lock, and they just hack the system. Or just kick it in.
Hasn't stopped people from offering solutions and making billions of dollars in the process
Hey, arms race has been the source of innovation and $$$$$ for centuries.
So unless you intend to earn big bucks from offering a authentification solution from RPG Maker plugin devs...you're more likely to be on the side that feels compelled to buy something that won't necessarily be profitable for you, but might actually cut more into your profits.
And then? What's the next step?Code authentication I think is a real problem that should be solved. It doesn't need to be mangled code, but it should be clever enough that people that aren't careful will leave fingerprints that will be treated as concrete evidence that it was plagiarized.
Ebooks are plagued by a similar problem, but they're one step ahead of you, because it's very easy to show that a given book is a direct copy of someone elses. So when someone takes their books and sells them on some small platform, they can prove that it was plagiarized.
But they're at the next step: what do you do then? What's your advantage in knowing & proving it?
Because it turns out, the ones who steal stuff & sell it often do so through gateways that make them difficult to track. Leaving you at a place where all you can really do is shout into the void: "Look, he stole it from me! That's mine, actually."
So once you know some code was stolen from you, and the person used a dumping account and wired it through bitcoin or certain banks...what's your follow up?
It sounds like a hell of a lot of work for accomplishing something that doesn't help you a lot and will actively make your plugins more difficult to work with, more difficult to integrate in other systems & less likely to be bought because of it.
Where's the silver lining for you?