The purpose of the IGMC is to make a game in one month under the promise of fun, fame and fortune. By the time it's over, we all walk away with the real prize of experience. (◕◡◕✿) In that respect, everyone wins, even if you horribly lose. What are your impressions? Lessons learned? Lessons unlearned? Entering for the first time? Entering for the last time?! Players, speak up. What should entrants do differently in the future? How do you define a good game? Is there anything ubiquitous happening that you think should stop or continue until the stars fall? As for me, I've learned: -RPG Maker actually doesn't like spaces in filenames, -I should see if my game is deployable before the final hours of the deadline, and -Checking for glitches beyond my own playtesting is a good idea. Share your thoughts and lay them thick!