evilsaigon

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Background

Monsters have always been at odds against humans. The existence of the Monster Dimension was a forbidden dimension filled with vile monster energies. Monster energies strengthen the monsters on Earth, making them more aggressive and tougher to manage.

It was sealed away in the past millennium. Humans then did what they could to secure their existence against monsters on Earth to date. Humans hunt monsters for food and materials, while monsters still prey on humans.

A global defense force, known as the Imperial, was formed to protect the world and provide assistance in times of need, and to keep monsters under control. And thus, humans try to strike a delicate balance in this natural ecosystem against monsters, while working hard on their own lives...​

Gameplay
This game has a free, open scenario. You basically explore the world and do whatever quests you want. It's your own journey!

Estimated gameplay time: 8-15 hours

You will choose from 4 starting characters at the start. Note that this character will be your main character throughout the game and you will not be able to change him or her. He or she will have his or her own storyline on top your journey. For starters, I would recommend choosing Eldred as his early gameplay is a little more guided. If you want to push yourself, choose Lazarus. The 4 starting characters have very different characteristics. The description in-game gives you a rough idea. You will also be able recruit (and expel) other characters as you play the game.

If you want to know more about the in-game basics, talk to the informant. You can find him at any pub in any major town. He is dressed in mafia black and is the only non-playable character who wears sunglasses in the whole game. Similarly, whenever you are lost, just talk to the informant. He will lead you through the major storylines of your main character if your main character is strong enough.

Lastly, always talk to people in town. That's how you find out information and trigger quests as your journey! Save your game frequently. You never know when you may get stuck or wiped out. If you complete the game, you are welcome to try out other starting characters. Take on the Cardinal Sentinels as a challenge! Have fun!

Screenshots
We love screenshots, don't we! The last image is the World Map.

Willistoria Screenshot 1.jpg
Willistoria Screenshot 2.jpg
Willistoria Screenshot 3.jpg
Willistoria Screenshot 4.jpg
Willistoria Screenshot 5.jpg
Willistoria Screenshot 6.jpg
Willistoria_World_Map.png

Credits
Producer:
evilsaigon

Plugins

List of Plugins from Yanfly:
• Absorption Barrier
• Action Sequence Pack
• Animated SV Enemies
• Auto Passive States
• Battle AI Core
• Battle Engine
• Base Troop Events
• Critical Control
• Credits Page
• Event Chase Player
• Hit Accuracy
• Life Steal
• Party System
• Region Battlebacks
• Region Events
• Region Restrictions
• Skill Core
• Slippery Tiles
• Stop Map Movement
• Visual HP Gauge

Other plugins that made this game possible:

Plugins from Hime:
• Change Battleback
• End Phase Triggers
• Placeholder Message Faces
• Actor Battle Commands
• Actor EXP Table

Orange Circular Json:
• Hudell

Orange Region Collisions:
• Hudell

Terrax Lighting:
• Terrax

Skill Shop:
• Yami

SRD SV Overlay:
• SumRndmDde

Pentaslash Animation:
• Jetan

Basic Swing Motions:
• SOC

Full Screen:
• Christian Schicho

Animate Tiles Options:
• Yanfly

Title Command Exit:
• Atreyo Ray

SV Overlay:
• Orange Collision Terrain

Autolife:
• Yanfly BuffStatesCore, Yanfly StatesCategory

Title Particles:
• Moghunter

Graphics
• Magellan Battler Graphics
• Film Motion Sun Rays Beams
• _Marion from Pixabay for Title Background

Monster Sprites
• thalzon (plant), Avy (jellyfish, reaper), whtdragon (cobra), chalkdust (spider)

Idea Generators:
• Fantasy Name Generators

Death Quotes:
Thomas Browne, Martin Luther King, Jr., Henry Van Dyke, George Eliot, Maya Angelou,
Morrie Schwartz, Robert de Niro, Scott Caan, Gustave Flaubert, Euripides

Game Testing:
• rpggamer from RPG Maker Web forums

Software:
• Rpg Maker MV from Kadokawa

Credits can be found inside the Readme file, and inside the game as well.

Monster Difficulty Tips "Spoiler"
For new players who are stuck in the early game because monsters are growing too strong or you're not getting enough gold, try to recruit a few more characters, preferably a party of 4 to 5 people before you take on quests. Some characters can be recruited straightaway, namely the starting characters and Cassara. You can expel them later on via the pubs.

Regular monsters grow stronger every 5 levels of your main character. Quest bosses grow at every 10 levels of your main character and the difficulty grows by quite a vast amount. If you're training up your characters for the boss, try not to let your main character go past level 10, 20, or 30; otherwise you'd be facing an even tougher boss instead. It will be capped past level 30.
Updates

Here is a manual patch so you can update quickly! You can check your current version on the top of the credits page in the main menu. If no version is stated, it means your version is outdated. This is patch 1.1.1.

Manual Patch: https://rpgmaker.net/games/8906/downloads/8236/

Simply extract the "data", "js" and "bgm" folders inside the patch. Then go to Willistoria \ www folder and replace the "data", "js" and "bgm" folders inside with these new data, js and bgm folders. Select yes when prompted to replace the data, js and bgm files. That's it!

1.1.1
• Fixed enemies from spamming certain hit-all spells within one turn. Getting hit by Grand Slam or Soul Suction 3 times in one turn was not really meant to occur.
• Fixed the glitch where mages in towns allowed you to learn all magic elements. You can only learn one element per character. Also rearranged the spells they sell to make learning more convenient.

1.1.0
• Fixed the Colosseum from glitching if you lose the tournament.​
• Fixed the unreachable chest in Tasp Hollows.
• Fixed the "blocked entrance" in Barren Fields.
• Fixed some paths that were accidentally passable.
• Fixed Death Scythe's Dispel, and Bunyip's Sleep targeting themselves.
• Fixed Rubia's scene hanging the game in Heatgulf Volcano.
• Fixed Enemies' Dispel making your characters immortal if they possess Contracted Revival state.
• Fixed Dispel not removing Fortress Armor state.
• Fixed Amelline's Arctic Crash power.
• Increased success rate of escape from battles.
• Vedia Kingdom now sells Stimulant. Make some preparations before you trigger Vedia kingdom's scenario. Quick tip: If you have trouble with Memento Mori's silence (Vedia Kingdom's scenario), get the Imperial Armament first. You need to donate 10k to the beggar kid in Rimecrest and face off a boss to get it. Then equip it on your main healer.
• Added a message hint on switches that "maybe shouldn't be pulled". These switches actually open 2 different rooms depending on whether they are activated and left alone.
• Reduced the number of monsters inside the sewers.
• Corrected Barbariccia's Fortress Armor animation.
• Sea Dragon's gold drop and Gatecrasher Axe drop rate have increased.
• Ember Dynamic's magical evasion has slightly lowered.
• Bomb, Megaton and Holocaust have increased in damage.
• Holy Orders has increased in amount of HP revived.
• Enemies' Dispel and Silence have a slightly lowered success rate.
• Enemies' Soul Suction skill damage is lowered.
• Doom Chord's Doom success rate is slightly increased, while enemies' Doom success rate is slightly decreased.
• Added a small dialogue about learning magic from the mages.


Here are some tips for everyone:
  • Be careful with the mysterious portal quest in Baredale as there is NO RETURN upon entering it. Prepare some items, and maybe get some magic spells, for the boss battle.
  • Read the descriptions of your equipment. Some confer skills that are extremely helpful for boss battles (eg. Dispeller).
  • Some equipment confer resistance to states like instant death. You wouldn't want to put 2 death resistant equipment on the same character. Spread them out among your party so they have a higher chance of survival against monsters and bosses who use Doom.
  • If you want that treasure chest in the Lost Forest, you must explore it BEFORE dispelling the abnormal portals. Is it worth trying your luck on those random portals to get to that chest? Yes. :)
  • Ember Dynamics (Fire Element Magic) grants evasion to magic attacks. Try casting it if you have trouble against bosses that wipe out your team with hit-all magic spells. The same goes for Shadow Fuse (Dark Element Magic) which grants physical evasion.
  • I wonder if anyone actually found the 6th Cardinal Sentinel so far? He has been around since Willistoria was first released. If your level is high enough to meet the Cardinal Sentinels, he will randomly appear in wild areas where there are healing portals. If he doesn't appear the first time, just go out and back in to the place again. Talk to him once, he will disappear. Then keep checking other healing portal places and talk to him two more times. He will eventually ask you to meet somewhere...
1.0.9
• Fixed the bug in Eldred's second quest in Swamp Morass. For those who killed the Sentinel of Avarice with Eldred as your main character, some may find the informant telling you to go back Swamp Morass again and end up getting trapped there. You will be able to exit and the informant will act as per normal now. If you haven't enter Swamp Morass again but the informant is still telling you to do so, just go to the world map and it will be debugged. If you are still facing this bug, please let me know!
• Fixed Eldred's escort quest in Erstonia from being repeated.
• Fixed Vedia Kingdom's dungeon where boss event keeps repeating. Added an extra chest there as well.
• Reduce the spamming of a few enemies' skills.
• Fixed enemies' "Haste" and "Fortress Armor" skill.
• Updated the Readme file.​

1.0.8
• Fixed Banished Warblade's "Counter" skill being unusable.
• Fixed Rubia's second story quest in Tanuyna which made the game hang if entered from Colosseum.​
• Fixed the expulsion bug for Tanuyna pub.
• Fixed element affinity and vulnerability for Eldred and Fubdar. You can purchase magic spells of the correct element for them now.
• Added an option to skip the introduction and jump straight to character selection page.
• Made a step clearer for Eldred's quest in Swamp Morass. Slightly modified map of Cardinal Sentinel of Avarice to prevent Eldred getting stuck.


1.0.7
• Fixed the requirement descriptions for dark magic spells.
• Added the patch version in the credits, currently v1.0.7. You can now check whether you're using the latest version by checking the top of the credits page! If no version is stated, it means your version is outdated.
• Fixed enemies' Hell Claw animation.
• Fixed Cardinal Sentinel of Ignorance's skill "Sleep".
• Fixed Ice Cave slippery tiles. You can exit from the ladder platform properly now.
• Fixed Lazarus' Specialist skill and its description. It actually affects only the HP and MP recovery effects of items utilized by Lazrus, but does not apply to reviving. This effect is now tripled instead of doubled.
• Fixed some magic skills to deal proper magic damage. Also, casting Ember Dynamics on an ally will not cause buffs to miss on that ally anymore. Weapon skills also correctly appears in skills section now.
• Fixed the notice board and pathing issue inside the volcano.
• Made descriptions of some skills and armors clearer.
• Fixed battle bgm not returning to normal from one of the Cardinal Sentinel battles.
• Changed final battle bgm.

1.0.6
• After much consideration and feedback, especially from players who made it late game and even completed it, I have decided to revert back to the old EXP requirements and gold drop rates (before patch 1.0.4). Gold drop rate is still higher than the old system. Here's a tip for new players who get stuck in the early game because monsters are growing too strong or you're not getting enough gold. Try to recruit a few more characters, preferably a party of 4 to 5 people before you take on quests.
• Fixed Dandy's Hell Claw from repeating damage.
• Fixed the Ice Cave slippery tiles puzzle. You can now enter that ladder to the next map properly. It's a very important place indeed.
• Fixed that unknown monster hanging in the Barren Fields.


1.0.5
• Added the option to disable animated tiles if you are lagging. Go to the game menu options to disable/re-enable it. You can also find options on the main menu.
• Fixed regular monsters using Silence on themselves.
• Fixed some of the pathing issues in Swamp Morass and the exit inside its dungeon.
• Fixed Gargoyle's skill Poison Fog.
• Fixed Kandyl's Holy Strike Skill. It deals HP damage properly now.
• Added back the feature to dash by default, similarly found in menu options. If you enable "always dash", you will be dashing by default, in which you will hold down "shift" to walk instead.
1.0.4
• EXP requirements for characters have been raised to solve the issue of monsters outgrowing your characters, while regular monster gold rate has been increased. Please note that your current characters will drop a couple of levels after the first battle to make up for the new additional EXP requirements. It will stabilize after the first battle. This allows you ample time to get enough gold to upgrade your characters before monsters grow stronger. EXP requirements will still stagnate at high levels once monsters stop growing. =)​
• Skills that work on probability, such as Sleep and Silence, have increased probabilities now.
• Fixed Eldred's escorting Maria quest from triggering wrongly.
• Fixed character disappearing inside the dungeon in Swamp Morass. Brightened up that dungeon as well.
• Fixed some character skills from randomly inflicting charm status.
1.0.3
• Fixed the issue of getting transported back to Oakenfort. Note that you will go through that bugged boat scene one more time, and then things will become normal!
• Saving game is now allowed inside the traps dungeon found in Swamp Morass. Getting hit by a trap will now send you back to the most recent checkpoint rather than starting point.
1.0.2
• Readme file has been updated.
• Previously, if you press "X" or the "cancel" button when expelling someone, it will end up expelling the person in the second choice instead of cancelling. This has been fixed.
• Fixed assassination quest in Sunmire not letting you leave the town after quest is completed. Brightened up Rimecrest sewers a bit.
• Fixed Death skill provided by a Doom Chord bow. It now utilizes TP instead of MP. Also renamed as Doom.
• Fixed informant mentioning Eldred's final storyline quest wrongly.

1.0.1​
• Fixed main characters from being able to swap formation or expel from party. Main character is now locked at the start of the game.
• Fixed water heal from healing enemies instead.
• Increased gold drop rate from regular monsters.

Play Now!
Download the game here: https://rpgmaker.net/games/8906/downloads/8231/
Game mirror 1: https://mega.nz/#!kgVhwRRL!EpCB_rt3aExdnDcvLsAHPDMJt__xrRHlOpWQLUME9yA
Game mirror 2: https://www.dropbox.com/s/gxia7etbs9th498/Willistoria.zip?dl=0

Manual Patch: https://rpgmaker.net/games/8906/downloads/8236/
Patch mirror 1: https://mega.nz/#!Vo0WWLiI!HudjkR-LT0pMCtutyrYlqf-LOi_9-jAJ3dYP208qIzM
Patch mirror 2: https://www.dropbox.com/s/6yy8sic61ig374g/Manual Patch.zip?dl=0

Once you have downloaded the file, simply unzip the folder, click on the game.exe inside and you should be able to start the game. You are recommended to read through the Readme for some beginner tips! Control keys can also be found inside Readme file.

PS: Although my game is completed, there may be bugs that I missed out. Please report them to me and I will fix them ASAP. Thanks!
 
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Fridgecrisis

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This is really good so far! I've been playing for about 50 minutes. I think I just finished exploring a dark cave with Raignald and I don't feel like making my way back to the exit (some kind of quick-exit teleport item would be great here, since the enemy encounters are getting a little repetitive for me). I like the open-ended structure, the skill learning system, and the opportunity to recruit new party members with special abilities. I like the way the game starts, although I'm not very hooked on the main story yet. But overall, it feels like something you've put a lot of time into, and it's pretty good! I think I'll play it a little longer.
 

evilsaigon

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Update:


I've created a manual patch so you can update quickly!


Manual Patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0


Simply extract the "data" folder inside the patch. Then go to  Willistoria \ www folder and replace the "data" folder inside with this new data folder. Select yes when prompted to replace the data files. That's it!


1.0.2


• Readme file has been updated.• Previously, if you press "X" or the "cancel" button when expelling someone, it will end up expelling the person in the second choice instead of cancelling. This has been fixed.• Fixed assassination quest in Sunmire not letting you leave the town after quest is completed. Brightened up Rimecrest sewers a bit.• Fixed Death skill provided by a Doom Chord bow. It now utilizes TP instead of MP. Also renamed as Doom.• Fixed informant mentioning Eldred's final storyline quest wrongly.

This is really good so far! I've been playing for about 50 minutes. I think I just finished exploring a dark cave with Raignald and I don't feel like making my way back to the exit (some kind of quick-exit teleport item would be great here, since the enemy encounters are getting a little repetitive for me). I like the open-ended structure, the skill learning system, and the opportunity to recruit new party members with special abilities. I like the way the game starts, although I'm not very hooked on the main story yet. But overall, it feels like something you've put a lot of time into, and it's pretty good! I think I'll play it a little longer.



Thank you Fridgecrisis! I'm glad you enjoy the open-ended structure and the gameplay so far! I was actually worried if anyone is interested in open-ended concept RPGs. 


Also, if you did complete the dark cave quest with Raignald (aka defeat the boss of that cave), there is a shortcut exit that will appear! :D
 
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Dr. Delibird

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RMMZ
Downloading it right now, I hope my laptop doesnt die before it is finished downloading since I have to be at a wifi hotspot cause no interwebs at home atm. FIngers crossed.


I really like the sound of this game just going by reading your post. I am super excited/pumped to play it.


Out of curiosity would you mind if I were to a let's play and/or a review of it? I kinda want to start to grow a youtube channel centered around rpg maker and game creation/design in general and I feel like your game can show some cool stuff rpg maker mv can really do, plus gaining exposure for your game is always good right? Anyways just let me know if you would/wouldn't mind if I did such things.
 

evilsaigon

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Downloading it right now, I hope my laptop doesnt die before it is finished downloading since I have to be at a wifi hotspot cause no interwebs at home atm. FIngers crossed.


I really like the sound of this game just going by reading your post. I am super excited/pumped to play it.


Out of curiosity would you mind if I were to a let's play and/or a review of it? I kinda want to start to grow a youtube channel centered around rpg maker and game creation/design in general and I feel like your game can show some cool stuff rpg maker mv can really do, plus gaining exposure for your game is always good right? Anyways just let me know if you would/wouldn't mind if I did such things.





Sure, go ahead! I'd love to see for myself what players experience and think when playing my game. Hope your Youtube channel goes well too! Thanks for giving it a shot.
 

Ordaricc

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I downloaded it but it doesn't seem to work on mac, any advice?
 

evilsaigon

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I downloaded it but it doesn't seem to work on mac, any advice?



Heys! When you say it doesn't work, do you mean the game loads up a blank screen and hangs there? Or nothing appears?


If it's just a blank screen, you can try re-downloading and extracting the whole game again, just in case the download or extraction was incomplete or corrupted.


These are Mac requirements for using RPG Maker MV, which I suppose should be similar for playing its created games: http://www.macgamestore.com/product/5186/RPG-Maker-MV/


You can try Wine as well: https://www.reddit.com/r/RPGMaker/comments/4cf1fj/rpgmaker_mv_windows_games_run_on_mac_via_wine/


But I'm really not sure though, since I'm not familiar with Mac >.<
 

rpgamer

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Was enjoying it, disappointed to find the part with the traps and save disabled. Something so frustrating and late into a game, imho it would be nice to have option to skip or at least not have to start over. Gave it up at that point.


There are still quite a few bugs.


Left the town on the southeast island and kept getting transported back to oakenfort.


Got the reward for completing a quest I hadn't taken.


Leader referred to as eldred? though he is not in the party (bit nitpicking but still..)


Some others I have forgotten.
 

evilsaigon

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Was enjoying it, disappointed to find the part with the traps and save disabled. Something so frustrating and late into a game, imho it would be nice to have option to skip or at least not have to start over. Gave it up at that point.


There are still quite a few bugs.


Left the town on the southeast island and kept getting transported back to oakenfort.


Got the reward for completing a quest I hadn't taken.


Leader referred to as eldred? though he is not in the party (bit nitpicking but still..)


Some others I have forgotten.



Hi! Thanks for giving it a shot and notifying me about it! I will fix "getting transported back to oakenfort". I will also set that traps map to send you back to a checkpoint rather than starting point, and also allow saving of game halfway! =)


As for getting reward for an uncompleted quest and for leader wrongly referred as Eldred, could you recall roughly where did they happen? There are almost a thousand events I'm searching through individually and I don't think I can find them without a bit more clues! =(


Update:


1.0.3


• Fixed the issue of getting transported back to Oakenfort. Note that you will go through that bugged boat scene one more time, and then things will become normal!
• Saving game is now allowed inside the traps dungeon found in Swamp Morass. Getting hit by a trap will now send you back to the most recent checkpoint rather than starting point.


Here's the manual patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0
 
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rpgamer

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Hi,
Thanks for the fixes. Sorry to report there is another bug. There are some tiles that prevent further
progress. It's after the traps, just after the the second chest.


The quest bug irrc was lorenzo paying for escorting maria.
Can't remember where the 'name' bug first occurred, it happened in more than one place.


When latest bug is fixed I will play through again and find the rest of them.
 

Emeraq

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I downloaded this game and gave it a try. I wanted to see what you have going on here as my plans are also to make an open ended sandbox type RPG but that's quite a ways down the road after getting my feet wet a little, or a lot, with RMMV. 


I have a couple of things that might only be due to my play style. I'm the kind of player that grinds a bit in each area before moving on so I can gear up my characters, I also grind exp to improve my characters abilities. There are two glaring issues that I have run into,  I thought I'd share them just in case it's not just the way I play RPG's.


One issue I have is the low amount of coin that critters drop. I've hit level 9 and never been able to afford gear above what the characters start with, which may correspond with my next point of contention. The next issue being the progressive difficulty of the critters. As I level, the critters in that first forest level up as well and start pounding my party very hard, which in turn requires that I run back to town, rest, buy more potions etc, which in turn adds to the issue of not being able to afford the armor/weapon upgrades which do appear to be VERY necessary in your game to withstand the critters that are progressing right along with me.


I'm not sure what I think about the critters advancing in levels along with you. Even with the Elderscrolls games like Oblivion it's never made a lot of sense to me. Folks in town aren't advancing in level, but because I am advancing any monsters in that same area suddenly advancing too? If those critters attacked towns I traveled to they'd go down in flames really fast with this type of system. 


However, I think it could still work for my play style without altering the coin drop and the progressive difficulty of the critters IF the leveling for the PC's is slowed down quite a bit. This  would make it so that it takes quite a bit more battling  before leveling and the more battles, the more coin. It might also be feasible if everything costs less, from potions to the gear itself.


I only got as far as to where you take Raignald to the cave and already being at level 9 with no gear beyond my starter gear and only a small handful of potions, like 4, and not much in the way of coin, I've decided to put this one on the back burner. I'll check in now and then and see if any changes have been made.
 

evilsaigon

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Update:


1.0.4
• EXP requirements for characters have been raised to solve the issue of monsters outgrowing your characters, while regular monster gold rate has been increased. Please note that your current characters will drop a couple of levels after the first battle to make up for the new additional EXP requirements. It will stabilize after the first battle. This allows you ample time to get enough gold to upgrade your characters before monsters grow stronger. EXP requirements will still stagnate at high levels once monsters stop growing. =)


• Skills that work on probability, such as Sleep and Silence, have increased probabilities now. 


• Fixed Eldred's escorting Maria quest from triggering wrongly.
• Fixed character disappearing inside the dungeon in Swamp Morass. Brightened up that dungeon as well.
• Fixed some character skills from randomly inflicting charm status.


Manual Patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0

Hi,
Thanks for the fixes. Sorry to report there is another bug. There are some tiles that prevent further
progress. It's after the traps, just after the the second chest.


The quest bug irrc was lorenzo paying for escorting maria.
Can't remember where the 'name' bug first occurred, it happened in more than one place.


When latest bug is fixed I will play through again and find the rest of them.



I really appreciate your effort in reporting all the bugs! =) Thanks to player like you, I can fix bugs quickly! The map after the traps and the escorting quest trigger bugs have been fixed. On hindsight, I probably should have gotten a beta-tester before releasing officially. =.=

I downloaded this game and gave it a try. I wanted to see what you have going on here as my plans are also to make an open ended sandbox type RPG but that's quite a ways down the road after getting my feet wet a little, or a lot, with RMMV. 


I have a couple of things that might only be due to my play style. I'm the kind of player that grinds a bit in each area before moving on so I can gear up my characters, I also grind exp to improve my characters abilities. There are two glaring issues that I have run into,  I thought I'd share them just in case it's not just the way I play RPG's.


One issue I have is the low amount of coin that critters drop. I've hit level 9 and never been able to afford gear above what the characters start with, which may correspond with my next point of contention. The next issue being the progressive difficulty of the critters. As I level, the critters in that first forest level up as well and start pounding my party very hard, which in turn requires that I run back to town, rest, buy more potions etc, which in turn adds to the issue of not being able to afford the armor/weapon upgrades which do appear to be VERY necessary in your game to withstand the critters that are progressing right along with me.


I'm not sure what I think about the critters advancing in levels along with you. Even with the Elderscrolls games like Oblivion it's never made a lot of sense to me. Folks in town aren't advancing in level, but because I am advancing any monsters in that same area suddenly advancing too? If those critters attacked towns I traveled to they'd go down in flames really fast with this type of system. 


However, I think it could still work for my play style without altering the coin drop and the progressive difficulty of the critters IF the leveling for the PC's is slowed down quite a bit. This  would make it so that it takes quite a bit more battling  before leveling and the more battles, the more coin. It might also be feasible if everything costs less, from potions to the gear itself.


I only got as far as to where you take Raignald to the cave and already being at level 9 with no gear beyond my starter gear and only a small handful of potions, like 4, and not much in the way of coin, I've decided to put this one on the back burner. I'll check in now and then and see if any changes have been made.



Thank you for trying it out and your honest feedback Emeraq! As per your feedback, I have increased the EXP requirements to solve the issue of monsters growing too fast, while increasing monster gold drop rates to make things more affordable! Monsters drop a substantial amount of gold but at the same time not too excessive, which I believe has made the economy manageable now.


As for the concept of monsters growing stronger with you, most of the townspeople don't fight monsters at all. They escape monsters. People who are strong will fight monsters, thus all fighters grow stronger in time as well. Monsters grow and evolve as they fight stronger people; it's the theory of nature's selection process and evolution. The strong survive and evolve to excel. Well, the process is much more accelerated here compared to real life haha.
 
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evilsaigon

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Update:


1.0.5 • Added the option to disable animated tiles if you are lagging. Go to the game menu options to disable/re-enable it. You can also find options on the main menu. • Fixed regular monsters using Silence on themselves. • Fixed some of the pathing issues in Swamp Morass and the exit inside its dungeon. • Fixed Gargoyle's skill Poison Fog. • Fixed Kandyl's Holy Strike Skill. It deals HP damage properly now. • Added back the feature to dash by default, similarly found in menu options. If you enable "always dash", you will be dashing by default, in which you will hold down "shift" to walk instead.


Manual Patch: https://rpgmaker.net/games/8906/downloads/8236/


Be sure to replace both the data and js folders if you're manually patching!


EDIT:


Didn't expect my Dropbox to hit its bandwidth limit =.= Added a new download mirror for both the game and the patch.
 
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Update:


1.0.6
• After much consideration and feedback, especially from players who made it late game and even completed it, I have decided to revert back to the old EXP requirements and gold drop rates (before patch 1.0.4). Gold drop rate is still higher than the old system. Here's a tip for new players who get stuck in the early game because monsters are growing too strong or you're not getting enough gold. Try to recruit a few more characters, preferably a party of 4 to 5 people before you take on quests.
• Fixed Dandy's Hell Claw from repeating damage.
• Fixed the Ice Cave slippery tiles puzzle. You can now enter that ladder to the next map properly. It's a very important place indeed.
• Fixed that unknown monster hanging in the Barren Fields.


Manual Patch: https://rpgmaker.net/games/8906/downloads/8236/


Be sure to replace both the data and js folders if you're manually patching!
 
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evilsaigon

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Update:


1.0.7
• Fixed the requirement descriptions for dark magic spells.
• Added the patch version in the credits, currently v1.0.7. You can now check whether you're using the latest version by checking the top of the credits page! If no version is stated, it means your version is outdated.
• Fixed enemies' Hell Claw animation.
• Fixed Cardinal Sentinel of Ignorance's skill "Sleep".
• Fixed Ice Cave slippery tiles. You can exit from the ladder platform properly now.
• Fixed Lazarus' Specialist skill and its description. It actually affects only the HP and MP recovery effects of items utilized by Lazrus, but does not apply to reviving. This effect is now tripled instead of doubled.
• Fixed some magic skills to deal proper magic damage. Also, casting Ember Dynamics on an ally will not cause buffs to miss on that ally anymore. Weapon skills also correctly appears in skills section now.
• Fixed the notice board and pathing issue inside the volcano.
• Made descriptions of some skills and armors clearer.
• Fixed battle bgm not returning to normal from one of the Cardinal Sentinel battles.
• Changed final battle bgm.
 

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Hello,
Playing with eldred as leader. Apologies if these are fixed in latest patch.
There's a bug with the morras swamp/maria quest. Completed it but it appears as not completed, same cut scene is there, if I follow in to the dungeon again the party sprites disappear in the sentinel room. I could exit but when I tried to leave the swamp via the portal, eldred says "We are going after maria".


Banished war blade counter skill is always disabled.


thanks
 
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evilsaigon

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Hello,
Playing with eldred as leader. Apologies if these are fixed in latest patch.
There's a bug with the morras swamp/maria quest. Completed it but it appears as not completed, same cut scene is there, if I follow in to the dungeon again the party sprites disappear in the sentinel room. I could exit but when I tried to leave the swamp via the portal, eldred says "We are going after maria".


Banished war blade counter skill is always disabled.


thanks



Heys, thanks for notifying me!


I realize Banished Warblade counter skill only works when you have an axe equipped >.< I will fix this in the next update!


As for the Swamp Morass/Maria scenario, try talking to the Cardinal Sentinel (the map where you saw Maria getting teleported away) and you will be able to leave the place as per normal. I will make this step clearer in-game!
 

rpgamer

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Heys, thanks for notifying me!


I realize Banished Warblade counter skill only works when you have an axe equipped >.< I will fix this in the next update!


As for the Swamp Morass/Maria scenario, try talking to the Cardinal Sentinel (the map where you saw Maria getting teleported away) and you will be able to leave the place as per normal. I will make this step clearer in-game!

Hello,


Thanks for reply.


I had already spoken to the sentinel, killed him and left. I then went to tell lorenzo about maria, spoke to informant and he was still saying "maria may be in morass". Thought I may have missed something and went back. That is when it went wrong, party sprites disappear etc.


If I haven't explained well or it is of any help, I could upload the save file somewhere.


thanks
 
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evilsaigon

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Hello,


Thanks for reply.


I had already spoken to the sentinel, killed him and left. I then went to tell lorenzo about maria, spoke to informant and he was still saying "maria may be in morass". Thought I may have missed something and went back. That is when it went wrong, party sprites disappear etc.


If I haven't explained well or it is of any help, I could upload the save file somewhere.


thanks



Heys, I tried to replicate your scenario exactly but the bug is not appearing for me >.<


Yes I'd like your save file (filexx.rpgsave). I'll need the config.rpgsave and global.rpgsave as well. That'd be helpful thanks!
 

evilsaigon

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Update:


[SIZE=14.666666666666666px]1.0.8[/SIZE]


[SIZE=14.666666666666666px]• Fixed Banished Warblade's "Counter" skill being unusable.[/SIZE]


[SIZE=14.666666666666666px]• Fixed Rubia's second story quest in Tanuyna which made the game hang if entered from Colosseum.[/SIZE]


[SIZE=14.666666666666666px]• Fixed the expulsion bug for Tanuyna pub.[/SIZE]


[SIZE=14.666666666666666px]• Fixed element affinity and vulnerability for Eldred and Fubdar. You can purchase magic spells of the correct element for them now.[/SIZE]


[SIZE=14.666666666666666px]• Added an option to skip the introduction and jump straight to character selection page.[/SIZE]


[SIZE=14.666666666666666px]• Made a step clearer for Eldred's quest in Swamp Morass. Slightly modified map of Cardinal Sentinel of Avarice to prevent Eldred getting stuck.[/SIZE]
 

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