- Joined
- Mar 12, 2015
- Messages
- 70
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- First Language
- French
Hi,
Any idea how to WIN a battle even if some enemy is still alive?
And any idea how to make it always unselectable during battle?
I am making trees as enemies, so enemies and battlers actually have correct z-sorting with environment props like trees, rocks, etc. The trees appear in front and under enemies and battlers, like intended. But obviously, trees are selectable when attacking, and I don't like that (even if some other developers will find some use of that for new gameplay possibilities). And also, even if I kill all the real menacing enemies, I cannot win the battle until I killed all the trees. This is not great.
Suggestions please
Any idea how to WIN a battle even if some enemy is still alive?
And any idea how to make it always unselectable during battle?
I am making trees as enemies, so enemies and battlers actually have correct z-sorting with environment props like trees, rocks, etc. The trees appear in front and under enemies and battlers, like intended. But obviously, trees are selectable when attacking, and I don't like that (even if some other developers will find some use of that for new gameplay possibilities). And also, even if I kill all the real menacing enemies, I cannot win the battle until I killed all the trees. This is not great.
Suggestions please

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