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So I'm currently doing a rehaul of several skill trees, including this one for Wind magic, and was looking for some ideas and/or feedback. I made a quick list of things I think this skill tree should focus on:
Aeromancy
Bonus Actions
Main Actions
Passives
Aura
So yea...I could use some help filling out the "???" as well as any suggestions overall, thx! Oh, regarding the blank spell under the "Counter" category...it's basically going to be a passive skill that procs some sort of offensive effect against the assailant (in case it wasn't obvious lol).
Edit: I forgot this spell, though I'm not sure whether to put it under Bonus Action or Main Action. If it deals any amount of dmg, it'll fall under the latter, otherwise the former.
Asphyxiate - Silences the target and prevents Focus generation for 3 turns. In addition, the target loses -10 Focus per turn. Range: 3 AoE: 1 CD: 4
Aeromancy
- unit position manipulation
- Focus (TP) restoration
- Evasion & Movement
- a Silence mechanic
- deals Slash dmg
- +DEX & +SPD
- Bonus Actions (4)
- Main Actions (4)
- Passives (4)
- Aura (1)
- Counter (1)
- Summon (1)
Bonus Actions
- Alacrity of Air - Increases Dexterity & Speed by
[INT÷2]
for 4 turns.- Range: 3 AoE: 1 CD: 0
- Windwalk - Grants +1 Move and allows the user to temporarily walk through obstacles until the end of this turn.
- Range: self AoE: 1 CD: 0
- Cyclone- Traps the target in a vortex of wind, preventing any action but also making them invulnerable for the duration. Lasts 2 turns.
- Range: 3 AoE: 1 CD: 4
- ??? - Insert spell here...
Main Actions
- Gust - Deals
[INT×1]
Slash dmg and pushes the target back up to 2 spaces.- Range: 3 AoE: 1 CD: 0
- Wind Blade - Deals
[INT×1.8]
Slash dmg. Hits any targets in a straight line within 4 spaces.- Range: 1 AoE: 4(line) CD: 0
- White Wind - Heals target allies for
[INT×0.6]
and increases Evasion by 30% for 1 turn. Any overhealing will restore Focus instead at a reduced rate.- Range: 3 AoE: 3 CD: 0
- ??? - Insert spell here...
Passives
- Breathe Deep - Increases Focus generation by 25% while you have at least 25% HP.
- True Flight - Allows the user to ignore obstacles on the ground.
- ??? - Insert spell here...
- ??? - Insert spell here...
Aura
- Celerity Aura - Increases Evasion by 10% and Movement by +1.
- Range: self Aoe: 3 CD: n/a
- ??? - Insert spell here...
- Zephyrus - Summons Zephyrus, elemental lord of the West Winds.
- Range: 1 AoE: 1 CD: 8
So yea...I could use some help filling out the "???" as well as any suggestions overall, thx! Oh, regarding the blank spell under the "Counter" category...it's basically going to be a passive skill that procs some sort of offensive effect against the assailant (in case it wasn't obvious lol).
Edit: I forgot this spell, though I'm not sure whether to put it under Bonus Action or Main Action. If it deals any amount of dmg, it'll fall under the latter, otherwise the former.
Asphyxiate - Silences the target and prevents Focus generation for 3 turns. In addition, the target loses -10 Focus per turn. Range: 3 AoE: 1 CD: 4
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