- Joined
- Jul 23, 2019
- Messages
- 178
- Reaction score
- 128
- First Language
- English
- Primarily Uses
- RMMV
My project has, at the end of every chapter, a part where the player is faced with a moral dilemma and is forced to make a decision that will radically alter the world they had journeyed through in that chapter. These moral dilemmas always have three options and are always color-coded with red, green and blue respectively. I want it so that every time a player goes with an option, the window colors become brighter in the color the player picked.
For example, the Window Color at the start of the game is at [-255, 0, -255](aka a sort of dark green) if the player picks mostly red options, I want the menu color to become [0, -255, -255](aka dark red).
Is there a way to do this through common eventing or am I gonna need a plugin?
For example, the Window Color at the start of the game is at [-255, 0, -255](aka a sort of dark green) if the player picks mostly red options, I want the menu color to become [0, -255, -255](aka dark red).
Is there a way to do this through common eventing or am I gonna need a plugin?
