- Joined
- Mar 30, 2015
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- 102
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Code:
def initialize
super(0, 0, window_width, window_height)
refresh
self.openness = 0
end
def initialize
super(0, 0, window_width, window_height)
refresh
self.openness = 0
end
When the Window_BattleStatus window is created in Scene_Battle, it sets the x coordinate for the window afterwards:
#--------------------------------------------------------------------------
# * Create Status Window
#--------------------------------------------------------------------------
def create_status_window
@status_window = Window_BattleStatus.new
@status_window.x = 128
end
So you would edit it there.