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- Dec 8, 2022
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I ran into this weird problem in my project where the window that displays ally targets when using a skill or an item doesn't display properly. First I thought it was caused by some plugins in my game but then I realize its not. So I created a new empty project without any plugins and the problem was still present. So I guess it's like this by default? The question is what causes this and how can I fix it? My guess is that it has something to do with the Window_BattleActor function in the rpg_windows.js file, but I have no idea what do change so the window displays properly in game.
I attached a screenshot to this post showing the issue I am talking about. The screenshot was taken from a new project with the default priest hero using his default heal ability. So there are no plugins or other external scripts at play here. What do I do to prevent this from happening? Can someone please help me out or explain?
I attached a screenshot to this post showing the issue I am talking about. The screenshot was taken from a new project with the default priest hero using his default heal ability. So there are no plugins or other external scripts at play here. What do I do to prevent this from happening? Can someone please help me out or explain?