Window help with Yanfly's Input Combo Skills

lucofthewind

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Script in question: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/input-combo-skills/

I found the solution a while back, but after some edits, deletes and so on, I find myself unable to find the answers again.

Hey all!

I'm looking for two slight edits to the script linked. The first would be a way to move the input window to the other side of the screen (right side instead of left) and also have the window dissappear after all the inputs have been entered.
 

lucofthewind

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Thank you sooooooooooooooooooooooooooo much!
 

DrDhoom

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Hmmm... The game only allow 2 input instead of 3?

If so, change this code

return unless @total_combo_skills == @current_combo_skill.combo_maxto this maybe?

return unless @total_combo_skills == @current_combo_skill.combo_max+1Sorry, I can't test it right now.
 

DrDhoom

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Okay I tested it again, and it seems fine to me. It's displaying all of my input.

Quoting from Yanfly's description, "If a combination is met, then the combo chain will end prematurely even if there are more inputs left. If the user does not know skill x, then the special combo skill x will not be performed."
 

lucofthewind

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Hello again!
 

The chain ending prematurely isn't the problem, its only one move going off. For example if the input chain is Q,D,W -> special move, only the move attached to Q will go off (shown with the video up there). I'm going to do some testing to see if another script is acting up with the patch. But thanks for your help so far!
 

DrDhoom

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lucofthewind

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Works like a charm. Thank you so much for your help!
 

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