Window Message Font Colour [Updated - 1.1]

GibzFGC

20+ Year RPG Maker Veteran
Veteran
Joined
Apr 26, 2012
Messages
46
Reaction score
17
First Language
English
Primarily Uses
RMMV
Window Message Font Colour
Ver. 1.1 - MechaGS
 ​
Introduction:

  • Adds an option to change the font size, colour, outline width and the outline colour of the message boxes in your game.
  • Changing the font colour use's hex value. Example: #FFFFFF = white.
  • Changing the outline colour requires an RGBA value. Example: rgba(0, 0, 0, 0.5) = black with a half opacity.
  • There is now a command for changing the parameters in a a Plugin Command.
Features:

  • You can directly change all of the values in the plugin manager.
  • You can directly change all of the values via Plugin Command.
The Command:

This was the most recommended feature below. It has now been added.
The command is: MechaGS_WMFC <font_size> <font_colour> <outline_colour> <outline_width>

Example: MechaGS_WMFC 28 #FF9900 rgba(255,255,255,0.5) 4

Renders: font size 28, orange text, white outline, outline width of 4

Screenshot:

MechaGS_WindowMessageFontColour.JPG
 
Download:1.1 - Download

 
Credit:

  • Credit isn't necessary, a word or two below would be nice though!
  • Free for non-commercial and commercial use.
  • If you'd like, down the line I could always help test your game!
 
Issues:

  • This doesn't work with Yanfly's MessageCore, they overwrite each other.

To Do:

  • Aim to fix Yanfly Message Core compatibility.
 
Last edited by a moderator:

GibzFGC

20+ Year RPG Maker Veteran
Veteran
Joined
Apr 26, 2012
Messages
46
Reaction score
17
First Language
English
Primarily Uses
RMMV
I've updated the plugin. It's now possible to also change the text outline colour and it's width.

I'm still working on Yanfly Message Core compatibility. Any help with this would be greatful as I'm a bit lost at the moment.
 

Lyson

Potholders!
Veteran
Joined
Sep 4, 2012
Messages
91
Reaction score
36
First Language
English
Primarily Uses
This is pretty cool. Will there be a way to change the outline during a message or for a specific message call?
 

GibzFGC

20+ Year RPG Maker Veteran
Veteran
Joined
Apr 26, 2012
Messages
46
Reaction score
17
First Language
English
Primarily Uses
RMMV
This is pretty cool. Will there be a way to change the outline during a message or for a specific message call?
Great idea, I'll look into adding this as soon as possible.
 

GibzFGC

20+ Year RPG Maker Veteran
Veteran
Joined
Apr 26, 2012
Messages
46
Reaction score
17
First Language
English
Primarily Uses
RMMV
The plugin has been updated with a Plugin Command for advanced use and a way of changing the font size.

Would you all like a demo? Get back to me on this.

If there's anything else I can add, please tell me.  Also, report any bugs you may find! :)
 
Last edited by a moderator:

Latest Threads

Latest Posts

Latest Profile Posts


When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

Forum statistics

Threads
107,824
Messages
1,032,451
Members
139,975
Latest member
Lucimountfort
Top