- Joined
- Jan 2, 2019
- Messages
- 24
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- 10
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- English
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- RMMV
Just so we're all clear, I'm using rpg maker MV.
I'm trying to make a few minigames. It's mostly event based, using images for buttons and so forth. I've got most of that figured out thanks to hiddenone's excellent tutorial here.
The only thing I haven't figured out how to do the way I want is including gauges to show the progress of certain variables. I do know how to make gauges under other circumstances, but this has a few complications.
-I want them in windows, and I'd like there to be more than one for layout purposes.
-Obviously, they need to update as the variables do (the minigame has set phases, so redrawing the window to refresh the variables is an option).
-The minigame frequently calls up normal text and options windows. I need the gauge windows to stay on screen when that happens. I don't know if a coded window will or not.
-I need to be able to control the size and positions of the windows (doesn't need to be changeable once the window is in place, though).
I've considered using orangehud gauges with a picture as the windows, but I want the standard tinted background on the windows. It's been a while since I last used it, but I seem to recall pictures appearing over the gauges rather than under. Besides, orangehud is old and seems to be more or less abandoned.
I also have a trick I've used for status pages in the main menu that allows me to draw gauges on status pages using Yanfly's eval text plugin, so a window that can use his text codes would certainly work. For that matter, if I can figure out how to code the windows in the first place I should be able to figure out how to code for gauges inside it. My coding skills are limited to looking things up and trying it, but I can usually manage.
The real issue is the complications I've listed above. All of the options I'm aware of take a great deal of setup. I don't want to get it all set to go and then discover that it just wont work. Any suggestions I can get would be greatly appreciated.
I'm trying to make a few minigames. It's mostly event based, using images for buttons and so forth. I've got most of that figured out thanks to hiddenone's excellent tutorial here.
The only thing I haven't figured out how to do the way I want is including gauges to show the progress of certain variables. I do know how to make gauges under other circumstances, but this has a few complications.
-I want them in windows, and I'd like there to be more than one for layout purposes.
-Obviously, they need to update as the variables do (the minigame has set phases, so redrawing the window to refresh the variables is an option).
-The minigame frequently calls up normal text and options windows. I need the gauge windows to stay on screen when that happens. I don't know if a coded window will or not.
-I need to be able to control the size and positions of the windows (doesn't need to be changeable once the window is in place, though).
I've considered using orangehud gauges with a picture as the windows, but I want the standard tinted background on the windows. It's been a while since I last used it, but I seem to recall pictures appearing over the gauges rather than under. Besides, orangehud is old and seems to be more or less abandoned.
I also have a trick I've used for status pages in the main menu that allows me to draw gauges on status pages using Yanfly's eval text plugin, so a window that can use his text codes would certainly work. For that matter, if I can figure out how to code the windows in the first place I should be able to figure out how to code for gauges inside it. My coding skills are limited to looking things up and trying it, but I can usually manage.
The real issue is the complications I've listed above. All of the options I'm aware of take a great deal of setup. I don't want to get it all set to go and then discover that it just wont work. Any suggestions I can get would be greatly appreciated.