WindowSkin Texture Bleeding

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coyotecraft

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This is related to other graphical issues that have been brought up. But the proposed solutions so far don't fix this particular problem, so I decided to make a separate topic.
It's easiest to see on the battle screen's Actor Status Window which doesn't have the boarder frame. The window back is stretched to fit the window dimensions, but you can see a fuzzy edge on the right edge. This is part of the boarder frame texture bleeding over.


1 solution I found is to set ._smooth to false in rmmz_core.js
This in turn switches PIXI.SCALE_MODES from LINEAR to NEAREST.
Using NEAREST stops the bleeding.

Although, most PIXI articles about texture bleeding suggest just padding the textures with transparent pixels. That would require changing the Windowskin format.
 

Archeia

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The reason this happens is some parts were missed in the rounding fix from the other issue. It's the same issue.
 
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