- Jul 18, 2018
- Reaction score
- First Language
- Primarily Uses
SynopsisThis game is not currently under development but is in a playable state.
Withdrawal in the Thistly Islands is an RPG with turn-based combat and action farming income generation. The main character in the game is an elderly farmer, Rugged, who is separated from his wife by the malicious actions of beings called rebels. Eager to be reunited with his wife, Rugged sets off on an adventure with his new employee, Tough Hand.
Being a farmer, Rugged is able to use his skill at scaring away pests and rapidly sowing and reaping crops to earn the income it takes to pay for the regular expenses of adventure, such as food and tools. Tough Hand doesn't have Rugged's speed or experience at farming, but he does have strength, which comes in handy when weeds become hostile.
When hostile opponents are encountered, each combatant's speed affects the order in which intended actions must be revealed, with slower combatants tending to reveal their actions first. Once all combatants have revealed their intended actions, a turn of combat is resolved, with faster combatants tending to complete their actions first.
Characters can gain experience through farming or combat. Experience gained in combat depends upon the difficulty of the opponents and the actions of the characters. Thus, it is possible to gain experience through combat even when the player fails to defeat the opponents. Characters cannot, however, continuously accumulate experience without getting some rest.
PlotSome say that everything—ordinary humans, powerful saints, even the vicious rebels—came from a single source. They say that the source gave the humans a mission to eradicate all the rebels. It was supposedly on account of that mission, at least in part, that pioneers first settled in the Thistly Islands.
Rugged has never paid much attention to such lore. He is much more interested in running his farm: slashing down weeds, planting seeds, and reaping a harvest. With Gentle by his side, he is living his dream.
Living a dream, however, is a lot harder than dreaming a dream. Running the farm takes a lot of work, and since his children moved away, Rugged hasn't been able to recruit a loyal helper. Now that he's hired Tough Hand, he's hoping his luck is about to change. Unfortunately for him, the change isn't what he was expecting.
Actually, his biggest fear is losing Gentle. He knows he shouldn't worry, but he always gets anxious when Gentle leaves town on her own. What would he ever do without her?