RPG Maker Forums

In the game wizardry 8, whenever events happen, a character would play a sound file tied to their voice choice.

While playing this file, the portrait of the character would animate. I believe, and how I'm working on setting mine up, this was done by having a background portait. and then 3-4 different eyes and about 10+ mouths for different expressions.

What I want to do is set it up that the script would replace the various facial parts as apporiate when they use that line.

So if one voice said "Oh, My!" the portrait would play the O wait a little, then play Mm then follow up with an i mouth.

Meanwhile it would also take care of the eyes, blinking them as needed, and restarting after a blink or clench was done.


This right now is mostly seeing if its do-able, or If I have whole image files all together, rather than having it split into the proper parts. There will also be need for a script to have the poraits on the UI flanking it.

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,476
Members
137,824
Latest member
dobratemporal
Top