It just means the skill will be used really fast. In case of Guard, this is done so it will be done first before any other skills so the character will have Guard up right away (since it only lasts one round anyways).
@gothsorrowsuffer next time, please use [alt]-[prtscrn] instead of just [prtscn] for your screenshots, that will limit them to the active window and they'll be better readable.
skill speed gets added to battler agility before determing the action order.
basically every action gets a number calculated
battler.agi + skill.speed + random%
and then all actions (both from actors and enemies) are sorted highest to lowest number and executed in the battle.
Giving a skill a high speed increases the chance of it being used early in the battle, thereby affecting the rest of the battleturn. a negative speed pushes the time for action back to the end of the turn.
Yet another gaming question, i'm currently playing Last of Us 2 and want to get another game to play next but can't decide between Ghost of Tsushima, Miles Morales & Jedi Fallen Order. After the latest mandalorian i AM on a star wars kick, but i also LOVED the last spiderman game that prequels Miles Morales. Ghost of Tsushima is the bottom of my list but i heard it was AWESOME. Just want a good story & fun gameplay.
I checked out Genshin Impact gameplay out of curiosity. I can't believe it's available as a mobile game too. Smooth animation, great music, and stellar sound effects (the ambient sounds are pretty detailed).
I'm flabbergasted to see games have becoming more and more advanced. Maybe also because I'm oblivious to current trend for a long time, it almost feel like I'm being sent into distant future. xD