Zero_G

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No, WolfRPG uses it's own scripting language. Though you may find similar scripts/plugins already made, sadly most of the documentation and descriptions are in japanese, same with its community. If you manage to get past that, WolfRPG is a powerful and nice game engine.
 

Shaz

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No they don't. Even if they used the same language (javascript), plugins for RPG Maker would not work in another engine.

Note that this is an RPG Maker forum, owned by the distributors of RPG Maker. You won't be able to ask for help here with a competing engine.
 

AeroFunk80

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But RPG Maker is the best one out there. Why would you even consider another engine anyway? :LZSrasp:
 

Pasteleptic

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But RPG Maker is the best one out there. Why would you even consider another engine anyway? :LZSrasp:

Hah... well, that is quite subjective. Nothing wrong with giving something else a try so you know what you're missing. :biggrin:
 

Picchipicchu

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No, WolfRPG uses it's own scripting language. Though you may find similar scripts/plugins already made, sadly most of the documentation and descriptions are in japanese, same with its community. If you manage to get past that, WolfRPG is a powerful and nice game engine.
are there any sites that makes plugins in wolf rpg editor?
 

AeroFunk80

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Hah... well, that is quite subjective. Nothing wrong with giving something else a try so you know what you're missing. :biggrin:
I know, I know. Just messin' with you :cool:

are there any sites that makes plugins in wolf rpg editor?
You may want to do a Google search. I'm sure they have their own forum.

Keep in mind you're basically visiting a site for Pepsi... and asking to try COKE! :p
 

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Took some trial and error, but I managed to create "visuals" for underground dig path regions.
Couldn't sleep at all so I started working on the topmost deck. I've had to make several deviations from the Imperator/Berengaria's deck-plans to accommodate MV's movement, but 100% accuracy was never my intention.
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