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- Jun 19, 2013
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Hi All,
Just wanted to give information on how to land a job at a gaming company, using RPGmaker as your Portofolio, If I can do it, you
can do it too!
I released my first RPG maker "WOMB" on October 10, 2013. And received good amount of reviews, also averaging 200 downloads a month. You can view the game at the "Completed Projects" section.
MY RESUME:
A) I have no programming experience
I can't draw anything
C) Womb is my first and only project
Never in my wildest dreams that I would ever land a job...hell, get an interview in a gaming company with my resume. But still, I decided to prepare one, just in case there are openings.
SEARCHING FOR JOB OPENINGS
I used careerjet.com. Maybe I applied 50 jobs, any jobs that are related to gaming (I am full time employee in a major electronic company currenty). So my advice is to send your resume to anyone that has "video game" as its keyword.
FIRST CONTACT
I received a response email, job titled as "Lead Game Designer" ..... I can't believe my eyes when I read it. It came from the creative director of the company. the response was:
"We played your game and we really liked it very much. I have never played a game with such a story, and never expected an experience quite like it, BUT......we cant judge your abilities with only one game. Please create two more games, within this week, and come and present your game to us by Monday next week!"
Holy s***t!!!!! Create two games in one week!!!!
So, I did create two more games in a week, but since the lack of time, I did not create a RPG, I created a puzzle game using RPGmaker (I don't know anything else!)
So Monday, comes and I went to the office...coming to their building I was dwarfed by its size, its located in a software park, this company shares this building with Google and Facebook...at that moment, seeing these huge giant logo's on the building's entrance, I was thinking of chickening out.
..I mean, cmon...Me? An RPGmaker game? Is this a joke?
PART 2:
Gaining my composure, I went to the office for an interview, this place was huge! I was summoned into the conference room and met the Creative Director. After some chit-chat, I was asked this questions:
A) When did you start playing video games?
Name 3 of the best games every created and why?
C) Give me games you played in the last 3 months.
D) Which are the gaming companies you admire and why?
Now for the hard ones:
A) You say you want to work for a gaming company all your life, how come you have no software background?
Are you a member of any gaming forums? Can you name at least three?
C) Name the projects that you participated on, volunteered?
D) Your top three favorite games are all RPG games, whats wrong with..FPS or Platforms?
E) Whats wrong with the game industry these days?
F) What will video games be, say after 20 years?
After these questions, I was asked to present my 2 games (created in a week). I asked why they wanted me create 2 games in such a short time, the CD answered "We want to see your creativity under Pressure!"
After the Demo, the CD then asked about "Womb" here are his questions:
A) How did you come up with that story, how long did it take you to do research?
Why put "real" audio instead of text for the AI?
C) How long did it take you to finish the game? Create the plot?
Instead of answering his questions directly, I loaded Womb into my Laptop and answered the questions. Why? It created more impact and at the same time make him remember the game all over again. For example for his questions "why put audio instead of text for the AI?" I loaded a saved file where the AI (Airei) talks to 36D. And answered his questions, that audio adds more impact and character to the AI, furthermore, since the setting is in a space station, it adds the creepiness because there is no one else there but the main character.
And guess what, when I was explaining, the CD's eyes where staring at my laptop and smiling, I guess it brought back the memory when he was played the game for the first time. I also loaded the climax scene and showed it to him again, which he said with a grin "I have to play this game again!"
So if you have an interview be sure to prepare your game, and save files (the important and memorable ones) so you can load each scenario without playing whole game.
After about 2 hours, the CD told me to wait, because the CEO will be interviewing me next.
GULP!
----------------To be continued --------------------------------
iTOKEN
Just wanted to give information on how to land a job at a gaming company, using RPGmaker as your Portofolio, If I can do it, you
can do it too!
I released my first RPG maker "WOMB" on October 10, 2013. And received good amount of reviews, also averaging 200 downloads a month. You can view the game at the "Completed Projects" section.
MY RESUME:
A) I have no programming experience
C) Womb is my first and only project
Never in my wildest dreams that I would ever land a job...hell, get an interview in a gaming company with my resume. But still, I decided to prepare one, just in case there are openings.
SEARCHING FOR JOB OPENINGS
I used careerjet.com. Maybe I applied 50 jobs, any jobs that are related to gaming (I am full time employee in a major electronic company currenty). So my advice is to send your resume to anyone that has "video game" as its keyword.
FIRST CONTACT
I received a response email, job titled as "Lead Game Designer" ..... I can't believe my eyes when I read it. It came from the creative director of the company. the response was:
"We played your game and we really liked it very much. I have never played a game with such a story, and never expected an experience quite like it, BUT......we cant judge your abilities with only one game. Please create two more games, within this week, and come and present your game to us by Monday next week!"
Holy s***t!!!!! Create two games in one week!!!!
So, I did create two more games in a week, but since the lack of time, I did not create a RPG, I created a puzzle game using RPGmaker (I don't know anything else!)
So Monday, comes and I went to the office...coming to their building I was dwarfed by its size, its located in a software park, this company shares this building with Google and Facebook...at that moment, seeing these huge giant logo's on the building's entrance, I was thinking of chickening out.
..I mean, cmon...Me? An RPGmaker game? Is this a joke?
PART 2:
Gaining my composure, I went to the office for an interview, this place was huge! I was summoned into the conference room and met the Creative Director. After some chit-chat, I was asked this questions:
A) When did you start playing video games?
C) Give me games you played in the last 3 months.
D) Which are the gaming companies you admire and why?
Now for the hard ones:
A) You say you want to work for a gaming company all your life, how come you have no software background?
C) Name the projects that you participated on, volunteered?
D) Your top three favorite games are all RPG games, whats wrong with..FPS or Platforms?
E) Whats wrong with the game industry these days?
F) What will video games be, say after 20 years?
After these questions, I was asked to present my 2 games (created in a week). I asked why they wanted me create 2 games in such a short time, the CD answered "We want to see your creativity under Pressure!"
After the Demo, the CD then asked about "Womb" here are his questions:
A) How did you come up with that story, how long did it take you to do research?
C) How long did it take you to finish the game? Create the plot?
Instead of answering his questions directly, I loaded Womb into my Laptop and answered the questions. Why? It created more impact and at the same time make him remember the game all over again. For example for his questions "why put audio instead of text for the AI?" I loaded a saved file where the AI (Airei) talks to 36D. And answered his questions, that audio adds more impact and character to the AI, furthermore, since the setting is in a space station, it adds the creepiness because there is no one else there but the main character.
And guess what, when I was explaining, the CD's eyes where staring at my laptop and smiling, I guess it brought back the memory when he was played the game for the first time. I also loaded the climax scene and showed it to him again, which he said with a grin "I have to play this game again!"
So if you have an interview be sure to prepare your game, and save files (the important and memorable ones) so you can load each scenario without playing whole game.
After about 2 hours, the CD told me to wait, because the CEO will be interviewing me next.
GULP!
----------------To be continued --------------------------------
iTOKEN
Last edited by a moderator:

