- Joined
- Aug 15, 2016
- Messages
- 49
- Reaction score
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- First Language
- french
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- RMMV
Hi everybody! I am here to present a project on which I have been working on my spare time for the last few months. It is an educational game. I am working on a demo and hope to gather a little bit a money to complete the game.
Wonder Language is an educational game that aims to help the player to learn a new language. The first version will be made for English speakers who intend to learn French. In the future, I hope to adapt the game to teach other languages.
The player is immerged in a world where most of the NPCs speak only French. He will need to progress through the story by making friends with the locals and fighting using his language skills.
English is not my mother tongue, French is. I consider the video games, and especially JRPGs, have greatly contributed to my practice of English during my teenage years. I believe it must be the same for most of the non-native English speakers on this forum.
I believe that RPG storytelling elements can be a great motivation to make progress in understanding a language. The use of multiple items and equipment can also help to build a good vocabulary base.
Therefore, I had the idea to develop a RPG in which all the other gameplay elements also aims teach the player in a fun way.
The life of Tina took a dark turn when her parents decided to move to France. She doesn’t speak the language and the first 2 weeks spent in her new high school have been a nightmare. Her younger brother, on the other hand, have chosen to embrace his new country and its language. However, after having spent the last few days studying in his room, he seems to have disappeared. While Tina is looking for clues in his bedroom, she gets magically absorbed in one of the little boy’s textbook!
She ends up is a quirky and magical world where all the inhabitants speak French! Tina will try to track her brother and find her way home. To achieve this, she quickly understands that she will need to learn the language and make friends with the locals.
Lore: The lore is mainly inspired by Alice in Wonderland, Wizard of Oz and other children books from the public domain. In fact, many characters from classic children books and fairy tales (all in the public domain) will make appearances as NPCs. I figured that it will be easier for the player to guess what the NPCs are saying if he already knows the characters.
Themes: The game story will turn around tolerance and acceptance of other cultures, making new friends and family relationships.
Main influences: Animal Crossing, the Mother series (and Undertale) and language learning apps such as Duolinguo and Memrise.
The player will have to explore a succession of areas. Each area is composed of a village and the wilderness surrounding it. In the village the player will need to discuss with the villagers in order to learn new vocabulary words and grammar rules. Each dialogue will act as a small test in which the player is required to select the rights words to continue the discussion. In order to progress to the next area, the player will need to win the friendship of the villages by talking to them and achieving small quest for them. The quests will push the player to explore the wilderness where random encounters will require to fight. The fighting system will, for example, use vocabulary flashcards to test the player for him to deal damages.
Other quest will have the player trying to read and understand simple texts or conversation.
The gameplay will also include focus on the collection and crafting of a lot of different items. The goal being to get the player to learn vocabulary as each item can only be used if the player is able to type the French word for it.
When the player has made enough friends in an area, he will be able to access a dungeon where his new language skills will be tested. After the completing dungeon, the player will be able to access a new area in which the inhabitants are speaking in a slightly more difficult language level.
I am using RPG maker MV. The whole game is done using the parallax method. I am employing freelance artists to help me with the character design, sprites and environments. I also use a lot of stock illustrations to reduce my costs.
I am also using graphics from RPG maker (and DLCs) and some resources from the community. I have been careful to use resources available for commercial use only and I intend to give proper credit.
Here are a few screenshots and artworks:
I am currently working on a first demo of the game that will help to gather feedback on the gameplay and its teaching capabilities. The demo will feature the first area of the game (the final version will include 4 or 5 areas). It is designed for beginners of the language.
I also intend to use the demo to help gather funds via crowdfunding platforms to complete the game.
I am looking for help to finish my demo. I am looking to hire the help of a javascript programmer to make and modify a few plugins and I can pay for the services.
I am also open to any partnership in case somebody is interested by the project.
Engine: Yanfly, Himeworks, Orange, Quasi
(I will update the list as I am progressing in the development)
That’s it for the moment. Please feel free to comment and share any thoughts and critics! I am also here to reply any questions about the game and how I am making it.

- Synopsis - Wonder Language: The language learning RPG
Wonder Language is an educational game that aims to help the player to learn a new language. The first version will be made for English speakers who intend to learn French. In the future, I hope to adapt the game to teach other languages.
The player is immerged in a world where most of the NPCs speak only French. He will need to progress through the story by making friends with the locals and fighting using his language skills.
- Genesis
English is not my mother tongue, French is. I consider the video games, and especially JRPGs, have greatly contributed to my practice of English during my teenage years. I believe it must be the same for most of the non-native English speakers on this forum.
I believe that RPG storytelling elements can be a great motivation to make progress in understanding a language. The use of multiple items and equipment can also help to build a good vocabulary base.
Therefore, I had the idea to develop a RPG in which all the other gameplay elements also aims teach the player in a fun way.
- Lore and story
The life of Tina took a dark turn when her parents decided to move to France. She doesn’t speak the language and the first 2 weeks spent in her new high school have been a nightmare. Her younger brother, on the other hand, have chosen to embrace his new country and its language. However, after having spent the last few days studying in his room, he seems to have disappeared. While Tina is looking for clues in his bedroom, she gets magically absorbed in one of the little boy’s textbook!
Here is Tina:

She ends up is a quirky and magical world where all the inhabitants speak French! Tina will try to track her brother and find her way home. To achieve this, she quickly understands that she will need to learn the language and make friends with the locals.
Lore: The lore is mainly inspired by Alice in Wonderland, Wizard of Oz and other children books from the public domain. In fact, many characters from classic children books and fairy tales (all in the public domain) will make appearances as NPCs. I figured that it will be easier for the player to guess what the NPCs are saying if he already knows the characters.
Themes: The game story will turn around tolerance and acceptance of other cultures, making new friends and family relationships.

- Gameplay
Main influences: Animal Crossing, the Mother series (and Undertale) and language learning apps such as Duolinguo and Memrise.
The player will have to explore a succession of areas. Each area is composed of a village and the wilderness surrounding it. In the village the player will need to discuss with the villagers in order to learn new vocabulary words and grammar rules. Each dialogue will act as a small test in which the player is required to select the rights words to continue the discussion. In order to progress to the next area, the player will need to win the friendship of the villages by talking to them and achieving small quest for them. The quests will push the player to explore the wilderness where random encounters will require to fight. The fighting system will, for example, use vocabulary flashcards to test the player for him to deal damages.
Other quest will have the player trying to read and understand simple texts or conversation.
The gameplay will also include focus on the collection and crafting of a lot of different items. The goal being to get the player to learn vocabulary as each item can only be used if the player is able to type the French word for it.
When the player has made enough friends in an area, he will be able to access a dungeon where his new language skills will be tested. After the completing dungeon, the player will be able to access a new area in which the inhabitants are speaking in a slightly more difficult language level.
Here is the painter cat house: Animal people don't talk much and they use very simple vocabulary. It will be easier for the player to make friends with them.

- Graphics
I am using RPG maker MV. The whole game is done using the parallax method. I am employing freelance artists to help me with the character design, sprites and environments. I also use a lot of stock illustrations to reduce my costs.
I am also using graphics from RPG maker (and DLCs) and some resources from the community. I have been careful to use resources available for commercial use only and I intend to give proper credit.
Here are a few screenshots and artworks:









- Demo
I am currently working on a first demo of the game that will help to gather feedback on the gameplay and its teaching capabilities. The demo will feature the first area of the game (the final version will include 4 or 5 areas). It is designed for beginners of the language.
I also intend to use the demo to help gather funds via crowdfunding platforms to complete the game.
- Recruitment
I am looking for help to finish my demo. I am looking to hire the help of a javascript programmer to make and modify a few plugins and I can pay for the services.
I am also open to any partnership in case somebody is interested by the project.
- Community Credits
Engine: Yanfly, Himeworks, Orange, Quasi
(I will update the list as I am progressing in the development)
That’s it for the moment. Please feel free to comment and share any thoughts and critics! I am also here to reply any questions about the game and how I am making it.
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