- Joined
- Mar 31, 2016
- Messages
- 85
- Reaction score
- 2
- First Language
- English
- Primarily Uses
Hey all,
I'm having trouble with word wrapping on a "Libra" skill.
Below is the info I put into the "notes" section and a screen shot of what goes wrong.
Any help is greatly appreciated!

<Before Eval>
if (target.isEnemy()) {
var id = target._enemyId;
$gameSystem.addHpGaugeEnemy(id);
var text = target.name() + '\n';
text += '\\px[80]\\c[4]HP:\\c[0] ' + target.hp;
text += '/' + target.mhp;
text += '\\px[350]\\c[4]MP:\\c[0] ' + target.mp;
text += '/' + target.mmp;
text += '\\px[580]\\c[4]TP:\\c[0] ' + target.tp;
text += '\n';
text += '\\px[80]\\c[4]ATK:\\c[0] ' + target.atk;
text += '\\px[350]\\c[4]MAT:\\c[0] ' + target.mat;
text += '\\px[580]\\c[4]AGI:\\c[0] ' + target.agi;
text += '\n';
text += '\\px[80]\\c[4]DEF:\\c[0] ' + target.def;
text += '\\px[350]\\c[4]MDF:\\c[0] ' + target.mdf;
text += '\\px[580]\\c[4]LUK:\\c[0] ' + target.luk;
$gameMessage.add(text);
var weakness = '';
var resist = '';
var elements = $dataSystem.elements;
for (var i = 1; i < elements.length; ++i) {
var name = elements;
var rate = target.elementRate(i);
if (rate > 1) {
weakness += name + ' ';
} else if (rate < 1) {
resist += name + ' ';
}
}
if (weakness === '') weakness = 'None';
if (resist === '') resist = 'None';
weakness = '\\c[4]Weakness:\\c[0] ' + weakness + '\n';
resist = '\\c[4]Resist:\\c[0] ' + resist + '\n' + '\\n';
text = weakness + resist + resist;
$gameMessage.add(text);
}
</Before Eval>
I'm having trouble with word wrapping on a "Libra" skill.
Below is the info I put into the "notes" section and a screen shot of what goes wrong.
Any help is greatly appreciated!

<Before Eval>
if (target.isEnemy()) {
var id = target._enemyId;
$gameSystem.addHpGaugeEnemy(id);
var text = target.name() + '\n';
text += '\\px[80]\\c[4]HP:\\c[0] ' + target.hp;
text += '/' + target.mhp;
text += '\\px[350]\\c[4]MP:\\c[0] ' + target.mp;
text += '/' + target.mmp;
text += '\\px[580]\\c[4]TP:\\c[0] ' + target.tp;
text += '\n';
text += '\\px[80]\\c[4]ATK:\\c[0] ' + target.atk;
text += '\\px[350]\\c[4]MAT:\\c[0] ' + target.mat;
text += '\\px[580]\\c[4]AGI:\\c[0] ' + target.agi;
text += '\n';
text += '\\px[80]\\c[4]DEF:\\c[0] ' + target.def;
text += '\\px[350]\\c[4]MDF:\\c[0] ' + target.mdf;
text += '\\px[580]\\c[4]LUK:\\c[0] ' + target.luk;
$gameMessage.add(text);
var weakness = '';
var resist = '';
var elements = $dataSystem.elements;
for (var i = 1; i < elements.length; ++i) {
var name = elements;
var rate = target.elementRate(i);
if (rate > 1) {
weakness += name + ' ';
} else if (rate < 1) {
resist += name + ' ';
}
}
if (weakness === '') weakness = 'None';
if (resist === '') resist = 'None';
weakness = '\\c[4]Weakness:\\c[0] ' + weakness + '\n';
resist = '\\c[4]Resist:\\c[0] ' + resist + '\n' + '\\n';
text = weakness + resist + resist;
$gameMessage.add(text);
}
</Before Eval>