- Joined
- Apr 16, 2023
- Messages
- 356
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- 44
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- RMVXA
I have made several others using randomly generated variables and conditional branches, which each branch being a certain result.
The thing is, I can only go so far with that and the indentation got so bad that some machines I had to use self switches and autorun the next page to continue the branches.
I was wondering, what if I could generate the reel results themselves using randomly generated variables. I kinda have an idea how this may work, but I need help putting it into action.
Here is the payout table that I am using:

The way I see this is perhaps reel 1, reel 2, and reel 3 will all be there own separate variable that generates a random number. and then I could use conditional branches to check if things line up. say value 25-30 are Dragon ♀ (and I am just throwing numbers out there, this is not likely going to be Dragon ♀ in the game), I could have a conditional branches that checks if the first two reels are 25-30 and have a third check if it is either dragon ♀ (25-30) or dragon ♂ (a different range). If the third is something else, no payout. same for the second. Each main conditional branch will check the first reel and then go from there.
I feel I can get this but I just need a push in the right direction.
Also, I want my results to be displayed like:

I know about the \V[x] command but I would also need somehow to convert the variable to a string. Like a returned 25 would need to display: Dragon ♀
That I do not know how to do.
Can anybody give me some pointers on how I can get this going?
The thing is, I can only go so far with that and the indentation got so bad that some machines I had to use self switches and autorun the next page to continue the branches.
I was wondering, what if I could generate the reel results themselves using randomly generated variables. I kinda have an idea how this may work, but I need help putting it into action.
Here is the payout table that I am using:

The way I see this is perhaps reel 1, reel 2, and reel 3 will all be there own separate variable that generates a random number. and then I could use conditional branches to check if things line up. say value 25-30 are Dragon ♀ (and I am just throwing numbers out there, this is not likely going to be Dragon ♀ in the game), I could have a conditional branches that checks if the first two reels are 25-30 and have a third check if it is either dragon ♀ (25-30) or dragon ♂ (a different range). If the third is something else, no payout. same for the second. Each main conditional branch will check the first reel and then go from there.
I feel I can get this but I just need a push in the right direction.
Also, I want my results to be displayed like:

I know about the \V[x] command but I would also need somehow to convert the variable to a string. Like a returned 25 would need to display: Dragon ♀
That I do not know how to do.
Can anybody give me some pointers on how I can get this going?