- Joined
- Jul 18, 2012
- Messages
- 40
- Reaction score
- 8
- First Language
- English
Created with RPGMAKER VX
VERSION 1.5.5
GET YOUR COPY HERE:
POST LOG *11/25/2016*
As of November 25, 2016, page has been updated to represent WCB in its current form, 1.4.4. This includes links to the Steam Greenlight page and the YouTube channel. Also, I've added a host of new images from the current game build.
POST LOG *1/6/2018*
Edited the post to reflect the end of Greenlight and WCB's availability from the Steam Store.
POST LOG *1/17/2018*
Post has been edited to reflect the release of Version 1.5.5, featuring the implementation of the Gym Manager system.
As of November 25, 2016, page has been updated to represent WCB in its current form, 1.4.4. This includes links to the Steam Greenlight page and the YouTube channel. Also, I've added a host of new images from the current game build.
POST LOG *1/6/2018*
Edited the post to reflect the end of Greenlight and WCB's availability from the Steam Store.
POST LOG *1/17/2018*
Post has been edited to reflect the release of Version 1.5.5, featuring the implementation of the Gym Manager system.
INTRODUCTION
I just wanted to let you know that I realize this is not your average RPGMaker game. Also, that there is no typical storyline/battle/storyline deal with it. I actually thought hard about not posting it here. But this site has a grand following and it was indeed created with RMVX. So I figured what the heck. We hope that though it doesn't fit into the normal style, that you will at least take the time to comment, visit our site, watch our trailer, etc. We're just learning the ropes to marketing and such, so we could use all the feedback we can get. Thanks!
ABOUT
World Circuit Boxing is a boxing simulator in which you have complete control over the 'league'. No more dodging contenders or disappointing pay-per-view specials. WCB is a game based on records, stats and creation. Take over a gym by yourself or with your little brother. Let Dad and Mom create a gym, too! Then recruit fighters from all over the world and manage their careers with custom training techniques and magical powerups! Wager on title fights and keep a close eye on the rankings, as your boxers journey toward world records and the hall of fame.
STORY
Spoiler
In World Circuit Boxing, the story is the circuit itself! Though not an RPG, you can play as many roles as you want, from gym owner, to recruiter, to circuit commisioner. The game allows you to control as much or as little as you want. You can schedule fights, create new gyms, new prospects, and even fight styles. As gym owner, you can earn points by fighter performance and by wagering on championship fights. There are 110 nations, 8 regional titles and one world title. Every fighter's career is stored, even after retirement. There's even a hall of fame. The game is great for multi-player 'hot-seat' play, where you can battle other gyms for the top spot on the gym rankings. You can even 'juice' your fighters by using RPG-like 'powerups' prior to the fight to enhance their abilities in and out of the ring. Upgrade your gym for better training, recruit scouting reach and medical facilities to assure your fighters are on the fast lane to success!
In World Circuit Boxing, the story is the circuit itself! Though not an RPG, you can play as many roles as you want, from gym owner, to recruiter, to circuit commisioner. The game allows you to control as much or as little as you want. You can schedule fights, create new gyms, new prospects, and even fight styles. As gym owner, you can earn points by fighter performance and by wagering on championship fights. There are 110 nations, 8 regional titles and one world title. Every fighter's career is stored, even after retirement. There's even a hall of fame. The game is great for multi-player 'hot-seat' play, where you can battle other gyms for the top spot on the gym rankings. You can even 'juice' your fighters by using RPG-like 'powerups' prior to the fight to enhance their abilities in and out of the ring. Upgrade your gym for better training, recruit scouting reach and medical facilities to assure your fighters are on the fast lane to success!
SCREENSHOTS 1
SCREENSHOTS 2
SCREENSHOTS 3
SCREENSHOTS 4
SCREENSHOTS 5
Link to the YouTube Trailer:
PRICE: 4.99
Link to Our Website:
http://j3igames.weebly.com/store/c1/Featured_Products.html
Artistic/Resource Credits
Programming:
Ixfuru
Enterbrain
Zeus81 (Fullscreen++)
ModernAlgebra (Screenshot)
Graphic Art:
Ixfuru
Enterbrain
Cooltext.com
Music:
J-Run and Mista Smith ("Shake the Block"-WCB Theme Song)
Brogrammer ("City Streets"-Interior Gameplay BGM)
Blunt Force Trauma (Intro Theme Songs)
Murray Atkinson (published by Degica Co., LTD, www.gamedevfort.com)
JDB Artist (www.jdbartist.com)
SoundEffects:
Enterbrain
SoundBible.com
Playtesting:
Ixfuru
AltairsApprentice
LittleFuru
Jenimae
Aaron
J-Run
Concepts and Strategy:
Ixfuru
J-Run
LittleFuru
AltairsApprentice
Jenimae
Utilities
RpgmakerVX by Enterbrain
Gimp
Rubular.com
VERY SPECIAL THANKS:
Warren 'Hitman' Browning for graciously offering images of his professional boxing career.
A Final Word:
Spoiler
So I had been programming this game for over a year or so. I used RPGMakerVX because of the ease at which windows are displayed through coding and because of the way the scenes are created. I have a good understanding of these things in RGSS2, much moreso than I understand creating apps from the base Ruby language. So basically, RPGMakerVX was used as a shortcut or wrapper for the code I was writing and for producing the EXE file. I used ModernAlgebra's screenshot script for VX to take the screenshots. Anyway, me, my wife and my sons have started this small development company and have been hard at work producing games. This just happens to be the first one we finished. The game is fully 'moddable'. You are able to replace graphics, names and windows if you wish. I'll be putting up a walkthrough on how to do that soon. There is a tutorial video on the site and an in-game help scene (which is incomplete in this version, however). The next version should be out some time next week, however. I'll be sure to update this post when it goes live. Thanks for any support you can give us, and let us know if you have any issues. Feel free to use the contact page if you need help.
So I had been programming this game for over a year or so. I used RPGMakerVX because of the ease at which windows are displayed through coding and because of the way the scenes are created. I have a good understanding of these things in RGSS2, much moreso than I understand creating apps from the base Ruby language. So basically, RPGMakerVX was used as a shortcut or wrapper for the code I was writing and for producing the EXE file. I used ModernAlgebra's screenshot script for VX to take the screenshots. Anyway, me, my wife and my sons have started this small development company and have been hard at work producing games. This just happens to be the first one we finished. The game is fully 'moddable'. You are able to replace graphics, names and windows if you wish. I'll be putting up a walkthrough on how to do that soon. There is a tutorial video on the site and an in-game help scene (which is incomplete in this version, however). The next version should be out some time next week, however. I'll be sure to update this post when it goes live. Thanks for any support you can give us, and let us know if you have any issues. Feel free to use the contact page if you need help.
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