- Joined
- Nov 23, 2012
- Messages
- 2,192
- Reaction score
- 382
- First Language
- Swedish
- Primarily Uses
So I have tried and make this work for a while now, and I'm not really sure why I can't get it to run.
So I have made a world map a long with a world map cursor that the player is supposed to be able to open and close by a key input when they are on the world map.
The image displayed will show them the world map in transperency and the location on the map. Everything works well here, but the problem is when I'm trying to event the key input to open and close the world map.
The problem is that I can't get the key input to be consistant, if I press the key the map will show, if I press it again the map will be removed. However sometimes the map won't open/close when I press the key and I'm not sure how I could event this to always work when I press the hotkey in question. I need this for other occasions in my game so if I could work this out another stone would be lifted from my shoulders.
I'll share some screenshots of what I have in mind:
The Common event for the map cursor:

Parallel process to turn ON and OFF the map:


Map in-game:

Anyone that might have a soloution for this?
Thanks!
So I have made a world map a long with a world map cursor that the player is supposed to be able to open and close by a key input when they are on the world map.
The image displayed will show them the world map in transperency and the location on the map. Everything works well here, but the problem is when I'm trying to event the key input to open and close the world map.
The problem is that I can't get the key input to be consistant, if I press the key the map will show, if I press it again the map will be removed. However sometimes the map won't open/close when I press the key and I'm not sure how I could event this to always work when I press the hotkey in question. I need this for other occasions in my game so if I could work this out another stone would be lifted from my shoulders.
I'll share some screenshots of what I have in mind:
The Common event for the map cursor:

Parallel process to turn ON and OFF the map:


Map in-game:

Anyone that might have a soloution for this?
Thanks!
Last edited by a moderator:


