World map?


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SGHarlekin

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I'd just go with what you personally like
That's a given. I was just looking for some outside perpectives/opinions. It's not always best to just go with "What you like". I don't like achievements either. But there's no reason to not have them anyway. And it's not too hard to make something enjoyable even if it's not your preference personally.
 

Milennin

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Personally: definitely no.
No world map means every area feels like a real part of the world and even travelling around is an adventure on its own, while with a world map it only brings you to the areas that "matter".
The only times I would consider using a world map is if the story is meant to take place in many different locations far away from each other, or if there's a lot of backtracking to be done.
 

slimmmeiske2

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I would still make a world map, even if you don't plan on actually showing it in the game. It's good practice for world building.

I appreciate world maps on bigger games. As stated before, they help with the grand scale of things.
 

r66r

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I said yes, but wouldn't do it the standard way.

As said before, the world map is important to build the world and to keep coherence between its zones (e.g. you don't cross a tropical forest map to arrive in a desert on the next one... unless you add a narrative ellipsis via a small cutescene).

But instead of creating a playable world map, I would use a picture world map (interactive or not). Because even if the game is linear (in its narration or gameplay), there can be several paths to go from point A to point B. Imagine that your MC is in city Y and needs to go to city Z, you can let the player wander around the city and let him leave it by north/south/east/west... or give him a map in the form of an image (key object) that would show him the best route to reach his destination. Maybe he will avoid the swamps to the east, or the cursed forest to the north...

This, in my opinion, removes some of the negative sides of the playable world maps while keeping the immersive feel useful to the storytelling process. And also, it allows to make more beautiful maps than those using tilesets!
 

Frostorm

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I voted "nay" fwiw. If random encounters is your issue with world maps, might I suggest making a "noded" world map instead? It's basically a world map that only allows you to travel between various preset locations. This would remove any need for running around and thus random encounters as a result.

Example: (Fell Seal: Arbiter's Mark)
1656374692537.png
 

Cymaiden

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I voted "nay" fwiw. If random encounters is your issue with world maps, might I suggest making a "noded" world map instead? It's basically a world map that only allows you to travel between various preset locations. This would remove any need for running around and thus random encounters as a result.

Breath of Fire's III & IV use something like this and I think that it's a good compromise.
 

SGHarlekin

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I voted "nay" fwiw. If random encounters is your issue with world maps, might I suggest making a "noded" world map instead? It's basically a world map that only allows you to travel between various preset locations. This would remove any need for running around and thus random encounters as a result.

Example: (Fell Seal: Arbiter's Mark)
View attachment 230991

This is one of my "acceptable world map approaches indeed. It's not really the random encounters that bug be either, it's the amount of them lol. (That is a good looking map btw.)
 

JohnDoeNews

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I remember when FFX came out, and I finally got my ps2 and played it only to learn there was no world map. I was so bummed, and thus the long line of hallway simulator rpgs began T_T
There was a world map in FFX, but you unlocked it later, when you team up with the Ah Bed.
 

KawaiiKid

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There was a world map in FFX, but you unlocked it later, when you team up with the Ah Bed.
It wasn't an explorable world map like in all previous main line final fantasies though. You just choose where to go and it teleports you there. I wouldn't call that a world map in the sense of what we're discussing here.
 

JohnDoeNews

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Uhm... You're talking about open world games? Is that what you mean with being able to explore? But... I guess not, cause OP said they work on a linear game (which is basically the opposite of an open world game).

FFX was a linear game, and the map you unlock when you're in the air-ship is a world map like any other. Maybe I completely misunderstand, but it seems to me like the FFX map fits the OP's question perfectly.
 

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