RMMV World of Ruin

Seacliff

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I'm uneasy about states that lower chances like blind. But you do have a point that it could come with a useful status effect. I'll think about what it should be. I'll definitely balance the Knight class around Taunting more.

Right now though, I'm curious about where people think I should take the series. The limited party members were inspired by FF1, but it can feel too limiting in a larger game.

I have two extremes I can take this, and I want to hear people's thoughts. I can go the FF6 route and have each class represented with a defining character, giving the option to switch between them freely but you'll only have one character for each class. The other option is to emulate Wizardry or Etrian Odyssey, and have a recruitment system where you can enlist as many party members as you want.
 

onekksu

Emin Can Homalioglu
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Nice characters and graphics. I like it.
 

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Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?
Does anyone find this hard to read?

Enjoying my weekend at home to stay Covid free. How is everyone else doing?

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