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- Sep 21, 2016
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I'm trying to implement a mechanic in a game based off of something in World of Warcraft.
Basically, there are numerous classes you can chose when creating a character. And when you reach Level 10, you can choose one of three specializations for the class you chose that give you specific buffs, debuffs, abilities and unique skills. For example: Warriors can vary between Arms Warriors (Use a two-handed weapon to deal strong burst damage), Fury Warriors (can dual wield or use two-handed weapons in one hand) or Protection Warriors (tanks that have options for stunning and provoking enemies but are mostly about taking large amounts of damage and staying alive).
I don't have a big event knowledge but I'd like to ask how can I make a common event that triggers when a character reaches a specific Level?
Any help is appreciated.
Basically, there are numerous classes you can chose when creating a character. And when you reach Level 10, you can choose one of three specializations for the class you chose that give you specific buffs, debuffs, abilities and unique skills. For example: Warriors can vary between Arms Warriors (Use a two-handed weapon to deal strong burst damage), Fury Warriors (can dual wield or use two-handed weapons in one hand) or Protection Warriors (tanks that have options for stunning and provoking enemies but are mostly about taking large amounts of damage and staying alive).
I don't have a big event knowledge but I'd like to ask how can I make a common event that triggers when a character reaches a specific Level?
Any help is appreciated.



