So I'm still playing but I want to bump this thread with some early feedback:
* There are way too many enemies. The battle system is quite strategic and engaging, but there's an enemy every 10 seconds of walking. I like that they're not random and most are optional, but as a player I don't know which ones are optional (even if I can clearly see one is guarding a chest the chest could contain a key item I require).
* The battle HUD is a bit unclear. They're just grey squares with the face/stats on top. When selecting an actor for healing etc. the selection box isn't clearly visible.
* It's quite annoying having to constantly hit Escape to Fortify. There might be a gameplay element I haven't reached yet (considering there's a window beneath the skill window) but it would make the interface sleeker to use a different button for switching back to Fortify. Maybe Shift. It's okay for the menu system, but battles are quite frequent and you have to Fortify a lot so moving my hand to Escape the whole time is a bit of a hassle. You could use a Key Binding script to set it to a secondary button if you want to keep Escape functional as well. Or bind it into the actual HUD somehow, like when pressing "Left" when the left-most character is already selected.
* The character dynamic is quite interesting, with that subject of necromancy. The story is good as well so far, but you've always been good at that.
* Assuming the character sprites and battlers are unique, they look really good. I love the semi-comic style. Except the Phantoms (those ghosts?). The charset looks like a beautiful, creepy banshee (female ghost) but the battler is a floating blue flame.
* The skill amount is good, imo. You get them fairly quickly, too. My only concern is that the damage to AP ratio seems to be off on some skills, but that might be because of elements and the way each skill calculates attack? I forgot the exact names (sorry) but Taraja has a 3 AP skill that does less damage than the 2 AP skill. I think it's Shade and Shadow Blade or something like that. Again it might be because the enemy is weak/strong against physical or magical damage, but it's just something I noticed.
* The enemy has AP as well, right? Because sometimes they do multiple skills and sometimes just one. Honestly it's a bit annoying, because I have to keep all my character's HP very high to avoid getting wiped out in one turn. It might be a nice idea to display the enemy's AP on screen to vaguely indicate how many attacks the enemy can do the next turn. If the enemies keep getting more AP you could show a percentage instead of exact numbers, like a number-less bar that goes from 0 to 100%. Just an idea.
* Interestingly I don't miss having an HP bar here. The enemy's HP isn't too high or too low imo. It works pretty well as each battle is a little strategic and long but not too long.
* Some of the screen tints are a bit wack. Like in the house with the banshee. You'd be better off taking saturation down and adding some blue instead of taking all three colors down, I think. It makes the shadows pitch-black and everything gets this weird highly saturated hue.
* Rustek's torso graphic for the message window just cuts off on the right. It might be better to do a gentle fade or give it an outline there instead. Takes 5 seconds in Photoshop and will look 10x better.
I'll play more before giving better feedback, but these are just some early comments. ^_^ More people need to play this game.