Worldbuilding: Your Methods of Items Naming

Kupotepo

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I am forgetting about adding natural resources. I would like to use the name generator, but your ideas are more logical and valuable than the randomness of machines lol.

What resources do you think is important or cool to have in the Fantasy Scifi world?

Food
Fruits and berries
Herd beasts
Roots and tubers
Water
Livestock (chickens, cows, sheep, etc)
Which resources (limestone, crystals, gems, etc.) are particularly abundant, and in which areas? I think somebody had mentioned the metallurgy naming ready.

Thank you for your idea factory. If I can help you with something about gaming, ask me. If I am not clear, please inform me.
 
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KakonComp

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Natural resources are one of the things I rarely give much thought about when making a game, or just thinking up a world for a story to take place in, so this topic interests me as well.

One recurring dungeon in many JRPGs are mines, usually where people digging unearthed some creature they shouldn't have, and it's your job as the player to hunt them down. These mines are always important to the people there, because of their natural resources. Digging into a mountain, or making tunnels under the ground, are prime locations of ores and minerals.

You could give they player a pickaxe that they use to dig up crafting materials, or gems like Rubies and Amethysts to sell for profit over just killing monsters for cash.
 

Kupotepo

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@KakonComp, thank you for your delightful. Some people think came up with the natural resources are useless.
I see this as the meanful item creations in our database.

Since the lands have different climate and geography how the resources distributed equally.

I am even crazy to think about what will people eat.

Next, it is a self generated conflicts:
How much conflict has been or might be caused by these imbalances in resources?

I think try to think of something that is not mining like lumber, ink from octopus, fruits, shells, and robes.
 
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Rayhaku808

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Which are scarce?
Are there places where there are rich deposits that haven’t been discovered yet, or where they haven’t been fully exploited?
I don't think you need to put nearly as much thought into this as I think you need to, especially if it's a fantasy sci-fi setting. You can make anything scarce or abundant however you please if you can create your own materials inspired by existing ones. Even if you decide to use resources that are already in the real world, they may exist wherever because fantasy sci-fi. As long as it feels like it belongs in its environment, then don't worry about it.

Ores and coal are in caves, probably not on a grassy hill. Water can be found practically anywhere, but these liquid substances can be special; Fresh Spring Water, Sacred Cave Purified Water, Volcanic Water, Forbidden Lake Water. What do these mean? Whatever you want them to really. Some names can give you a solid idea of where these can be found in your mind, others are utter BS that exist because fantasy.
 

ADMtn

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A fantasy world can literally have any natural resource. You can use only real world resources, a slightly augmented version, or go completely fictional. Any of those work, so long as things are implemented well.

A lot of big fantasy seems to go for a slightly augmented approach. E.g., Mithril in Middle-Earth, Valyrian Steel in Game of Thrones.

Final Fantasy takes mythological minerals (and gods/summons) from many other sources.
 

duty

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Are we talking about natural resources in terms of setting building or as player collectible items?
 

hayahay

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This is what I always do when coming up with the in-game items specially for those ETC items.
If I have a forest I'll have Small Animals/Creatures, Fruits, Several Types of Woods.
Small Animals will likely drop something like hides, talon, claws, bones. For Fruits you can literally just come up with any names specially in fantasy themes lol.
 

Kupotepo

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@duty, sorry for being unclear. I will clarify now. I refer to collectable items which make senses for the locations. Like @ADMtn said, I just mean a starting ideas because I am in the process of items creation, not portion recovery portion creation that is just functional and easy to think of.

I added the ores and metal already for the crafting system.
Now, I looked for the fruits, vegetables, nuts, and the drinks naming, or you think I should just be funny about naming and do prefixing? [Do not worry about the functional of items I take care this. Get the writter blocked, sorry I am articulate about this.]
 
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HumanNinjaToo

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I tend to stick with realistic names that people would be familiar with, such as: apples, bananas, pecans, etc. The only time I assign a more creative name to something is when it's going to be a key item that's important to a quest or the story in some way. IMO, it's easier for people to relate to things when they already know what they are, so why spend the time and energy creating a made-up vegetable and fruit list?

Same thing with food and drinks. For drinks, I look into my mixology book, and for food I just go with what the icon looks like.
 

duty

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@kupotep much appreciated for clarifying.

Starting with the end in mind, what will the player do with the resources?

Is the intention for the items to function as recovery items? Does your setting have similar items? How are they named?

Will the player use them as crafting materials to make other items? How have you named the crafted results?
 

Kupotepo

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what will the player do with the resources?
I like item names just for the ideas and I will check out doesn't mean I just put that on unless it is really funny.
The item naming of increasing the stats and crafting.
The natural resources are probably confusing you. Just simple collectible naming. I hope you understand better now.

Will the player use them as crafting materials to make other items?
That is what I am thinking. People above you said I should just use the real names. [I get another named Energy drink lol]
 
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