Hi everyone! First of all, I'm sorry if I posted this in the wrong sub-forum. While I didn't find any specific one this question might fit, I thought at least this is something many commercial developers have thought about. I'm new here, planning to get into making games by hopefully finishing a horror/adventure title this year using RPG Maker VX Ace, though I'm not sure at this point whether or not make it free or commercial. I've got a pretty good idea of what I want to do so far, but one jarring question remains: can I really not protect my own resources in anything I've made using said application? My background is in music, and this game would base a lot of its focus on sound and music, which I feel are more or less the most important part of the horror genre. I really don't want people to just be able to click one folder within the game's files and get access to everything I've produced, and using them in something of their own. You might say, "well, it would be illegal anyways so most people wouldn't do it anyway," or something else perhaps along the lines of "do you really think your stuff would be so great someone would want to steal it?" I think those points are irrelevant, though. You should be able to have your art files protected, if you so wish. I can't for the life of me understand why there doesn't seem to be an option to encrypt the game's files if you're willing to do that. I own the game "To the Moon" which is a fantastic RPGM title, and relatively successful one as well, and looking at the game's files I noticed that it's the same thing - you can go through all the files just like that. Why is this? Did they purposefully make RPG Maker as something you wouldn't really even want to use for serious titles? I know you can extract files like this from anything assuming you have the skills to do so, but what bothers me is that here it's just so... Easy... And to top it off, you're prohibited from altering the .exe file in any way whatsoever. I'd be interested to hear the reasoning behind that one as well. Is it because you'll then have to stay within the limitations of the system, and every game ever made with it has to be a demo of what RPG Maker is capable of so they can market the program to more people? Again, this only makes it seem like a lesser development platform. I'm sorry if I'm coming off as ranting, but this is one of the things about the RPG Maker that I find are just plain odd. Does anyone have any sort of solution to this, or should I just either live with it or perhaps move on to Unity or some other development engine altogether? Or am I simply too worried about something like this?