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In my game I want to have a system where after an enemy is defeated you can choose to drink it's blood. Like a vampire. Doing so
will recover about 10% of your HP and MP. This system plays into something later on where you MC can become a Vampire.

I tried doing this with Change Actor HP, but that adds a permanent boost to the HP of the actor. That could technically work as well but I really wanted it to be more of a small healing act, than a permanent HP/MP increasing act.

Any way to do this?

Thank You;

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