Would Love Some Honest Feedback

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lamont3z

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MAIN THREAD LINK BELOW !! (sorry, don't know who to delete/close this thread)

http://forums.rpgmakerweb.com/index.php?/topic/29153-nesos-castle-of-promises/

==================================================================



Hello Everyone,

This is my RPG submission into the 2014 IGMC, and like other people I'm having a hard time generating traffic towards my game. Of course I have my family and friends support but they're not gamers. I would love to have any feedback at this point but please no, "Oh this game sucks." without any thought put into your critique. Granted, this doesn't mean I'm looking for essay long responses either. :)

Thank you, enjoy.

Game links, RTP and NON-RTP:

https://drive.google.com/folderview?id=0Bw5VRbejZmRkZHZzTmZKbzB6cXc&usp=sharing

**NOTE; Google Chrome has labeled these as malicious! I assure you that the game is safe to download and play. I don't know exactly why only Chrome does this but as soon as I find a solution I'll update the links. Thank you.**

Game Synopsis:

Nesos - Castle of Promises is about a old hermit who one day visits a strange world. He comes across a girl during his daily routine. Having no human interaction in years he his intrigued by her sudden appearance and follows her through a strange hole in the base of a tree...





 
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tearsofthenight

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I like it!
 

Engr. Adiktuzmiko

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Google Chrome has labeled these as malicious! I assure you that the game is safe to download and play. I don't know exactly why only Chrome does this but as soon as I find a solution I'll update the links. Thank you
Chrome normally picks anything that is a .exe as malicious when downloading... XD
 
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Alkorri

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Hi there, lamont3z.

I gave your game a try :) First of all, congratulations on submitting your game. Not everyone can do that (myself included), so kudos to you.

You wanted honest feedback, so I hope you don't mind I give you mine:

I like how you space out the tutorials and clearly explain the controls during the course of the game. When entering your name, it's worth mentioning that the Esc key, not just X, can also be used to backspace.

I found no game-crashing bugs, although at one point I froze the game somehow during the big tree scene. (I was fiddling around with Z and X key presses which is probably not relevant to the issue)

Your mapping is fair, although there were quite a number of places where I keep seeing the same grass and red flower in the forest maps. You probably were busy finishing the game for the deadline, but it would be nice to see some variety such as logs, stones, different coloured grass tiles, anything to break up the monotony.



By adding variety, I don't mean cluttering the forest etc with objects. I'm no mapping expert at all, but just little touches here and there would be a nice change. In comparison, your castle and sewer maps were better designed, and I had no trouble navigating these areas.

There were places where I could explore parts of the forest, only for me to reach dead ends with no reward to show for it. I did come across one treasure chest in the some four or five clearings, but this doesn't really justify the effort to explore, especially with random encounters hitting every 20 steps or so. I would have liked to see something unique at the end of a path, whether it be treasure, a new object to interact with, or something as simple as an NPC fishing in a pond etc. That way, you at least reward the player for bothering to explore your map.

I don't mind random encounters as long as there's something unique about the combat system, but since it was fairly standard, it became easier for me to just Escape, thus avoiding the encounters easily. Later when my party members began to level and acquire more skills, it became more worth it to fight.

This is just my opinion, but I thought this 'big tree' you mapped looked really strange:



Would it be better if the tree were part of the treeline, on the north edge of the map perhaps? 

The Premise

You started out strong with an old man for your main character, and I like the surprise when he becomes a young man. The problem for me is...he doesn't talk like an old hermit at all. For instance:

"What's the use, she wouldn't want to talk to an old geezer like me anyway."

"Wow, she's so beautiful."

"Man, I'm such a creep."

To me, these sound more like something a kid would say. In comparison, in the first map when the old hermit realises that he's become young, there was one point when he said, "Oh my, how is this possible?" Which sounds far more realistic to me. As the game progresses and you continue playing a young character, he keeps saying phrases that make me wonder if whatever spell that turned him young is also making him forget he was ever an old hermit.

By the end of the game, your main character doesn't ever address the issue of how he turned young or how he feels about the change. (I was waiting for him to say something about falling for a princess like, three times his age!). The game could easily cut the beginning, and the story could just be about a young man who stumbles across a beautiful girl in the forest and follows her into a castle where he meets a strange cat...and so on.

The cat - I like the cat. More than that, I enjoyed those few times when he could disappear into a hole and tackle those few challenges. I actually wished the game could focus more on him and be about him navigating the castle or sewer passageways to allow the young/old man to proceed with his quest. The cat's dialogue made me wonder whether he was really a cat or used to be human. Judging by what he and Beatrice had to say, you seem to have given some thought to the back story of this entire world, and it's commendable that you didn't bog down players with exposition.

I like that you gave the main character a mix of Skills and Magic, although admittedly I rarely had to use Magic until I ran out of TP. Still, it's good to give players options during battle.

Nitpick: The prisoner and the cat (sorry, can't remember their name as I'm terrible with them) are shown to have MP although they don't have the Magic spells to use it.

The text could use some proofreading for typos and punctuation, but the writing is not all bad. The story is told clearly, and I like the tension of the scene when Beatrice interrogates a supposedly mute princess. Another reason I like the cat is because his character abandons the main player when he (the cat) thinks the odds are against him. This made his actions and character more realistic to me, and I respected him more.

I don't mind swear words at all, but the story continues along so innocently that it's jarring when the main character suddenly says the F and S words (at least to me). 

I like the rare bits of humour you inserted into the game, like when the cat tells the prison guard "You are relieved of your services" while attempting to rescue the princess.

I'm curious, is there any particular reason why you didn't show the princess' face earlier in the game? I know that she was playing mute earlier, but players could still see her face when she mumbles or keep silent ("....").

I was a bit surprised that you could finish the game without any boss battle. You just reach the end of the sewers and that's it. I've been escaping every random encounter I came across - it got to the point when I was getting encounters every ten steps, it feels like - and I was gearing up for a tough battle. This is because you had chests in the sewers dropping Life Ups and other stat increases, so naturally I thought the party was about to face their final challenge soon. Like another showdown with Beatrice or some other boss. But then the game ends, so I wonder if I'm missing something.

I like the Special Ending at the end of the credits, because you seem to hint there was more to come. You probably did have more gameplay and content planned, but had to do what you could with time constraints.
 

If this is your first game, it's a commendable effort. I also didn't mean to give you a rambling essay, but I did try to keep it short ;)
 
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lamont3z

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First off, thank you, thank you so much for this!

Going in order,

I know multiple keys can be used for the same function, I just wanted to give new players a place to start and hopefully they stumble on more shortcuts.

Can you elaborate a little more on what happened during the big tree scene? I just have an event set to auto run on that map controlling other events.

I agree, I could have worked on the maps a little bit more but I was pressed for time. I'll make sure to add more variety in my next project. :)

Yeah, that's a good point. I didn't put too much content in because I didn't want the game passing the 1 hour mark. I tried to balance out roaming the map and encounters, focus the player on moving on but still reward him/her for exploring. I swore I eased the encounter rate down, I didn't want the player getting annoyed every time a monster appeared. This was feedback I got from one of my beta-testers.

Lol, I'm very cryptic when I story tell. Everything has a meaning even if it isn't apparent yet. The reason why I used those trees was to kinda hint to the player that the world is about to change. On top of that, I wanted those trees to look strange and pop out.

You know, I honestly didn't even consider that. I was just trying to give the main character an optimistic, heroic voice throughout the game. I totally didn't think about how old he actually is. Haha, I also didn't mention anything about the main character besides that he's an old hermit in the game because I am going to cover that in part two. For this game I just tried to focus on the main story line.

Yep :) there's a whole bunch of story I left out because of time limitations. I gave you some lore to read too, its in the readme file that comes with the game.

Yeah, I was trying to find a way to disable the MP bar for Hire (the prisoner) but I couldn't figure it out; and I didn't want to use someone else's script because I wanted this to be my work. lol, I think Boaps gets some magic skills later on in Lvl........ Unless, I forgot to add in more skills for him. -________________-

I'm sure I only used two curse words, s*** & b****, and that was only to increase the tension of the situation. I didn't want my game to get disqualified for foul language.

Ah yes! Hidden details, I love em! The reason why you finally get to see the princess's face in the prison is because the main character never got a good enough look at her. If you notice when the main character wakes up he pauses and says something along the lines of, "This is the first time I'm getting a good look at you." or something like that. I thought it would be cool to have that in there as a way of showing progression in their relationship.

I wish I had more time, I would have made this more clear. There is a boss in the sewers, you just have to encounter him, he drops rare weapons too. I wanted the player to have no choice but to fight his/her way through to the end that's why the encounter rate is so high. It was suppose to be like a final mission, 'make it out of the sewers alive!' I also wanted to disable the escape feature but I was running out of time to research a way to do it or figure it out myself. So by that point I just hoped the player wanted to battle tough enemies.

So yeah, for an hour long game there were major cut-backs. But I think all in all, I still delivered a pretty decent game.

Again, thank you so much for your consideration! I happy you enjoyed the game, and if you have anymore questions please feel free to ask! :)
 

lamont3z

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Hi there, lamont3z.

I gave your game a try :) First of all, congratulations on submitting your game. Not everyone can do that (myself included), so kudos to you.

You wanted honest feedback, so I hope you don't mind I give you mine:

I like how you space out the tutorials and clearly explain the controls during the course of the game. When entering your name, it's worth mentioning that the Esc key, not just X, can also be used to backspace.

I found no game-crashing bugs, although at one point I froze the game somehow during the big tree scene. (I was fiddling around with Z and X key presses which is probably not relevant to the issue)

Your mapping is fair, although there were quite a number of places where I keep seeing the same grass and red flower in the forest maps. You probably were busy finishing the game for the deadline, but it would be nice to see some variety such as logs, stones, different coloured grass tiles, anything to break up the monotony.



By adding variety, I don't mean cluttering the forest etc with objects. I'm no mapping expert at all, but just little touches here and there would be a nice change. In comparison, your castle and sewer maps were better designed, and I had no trouble navigating these areas.

There were places where I could explore parts of the forest, only for me to reach dead ends with no reward to show for it. I did come across one treasure chest in the some four or five clearings, but this doesn't really justify the effort to explore, especially with random encounters hitting every 20 steps or so. I would have liked to see something unique at the end of a path, whether it be treasure, a new object to interact with, or something as simple as an NPC fishing in a pond etc. That way, you at least reward the player for bothering to explore your map.

I don't mind random encounters as long as there's something unique about the combat system, but since it was fairly standard, it became easier for me to just Escape, thus avoiding the encounters easily. Later when my party members began to level and acquire more skills, it became more worth it to fight.

This is just my opinion, but I thought this 'big tree' you mapped looked really strange:



Would it be better if the tree were part of the treeline, on the north edge of the map perhaps? 

The Premise

You started out strong with an old man for your main character, and I like the surprise when he becomes a young man. The problem for me is...he doesn't talk like an old hermit at all. For instance:

"What's the use, she wouldn't want to talk to an old geezer like me anyway."

"Wow, she's so beautiful."

"Man, I'm such a creep."

To me, these sound more like something a kid would say. In comparison, in the first map when the old hermit realises that he's become young, there was one point when he said, "Oh my, how is this possible?" Which sounds far more realistic to me. As the game progresses and you continue playing a young character, he keeps saying phrases that make me wonder if whatever spell that turned him young is also making him forget he was ever an old hermit.

By the end of the game, your main character doesn't ever address the issue of how he turned young or how he feels about the change. (I was waiting for him to say something about falling for a princess like, three times his age!). The game could easily cut the beginning, and the story could just be about a young man who stumbles across a beautiful girl in the forest and follows her into a castle where he meets a strange cat...and so on.

The cat - I like the cat. More than that, I enjoyed those few times when he could disappear into a hole and tackle those few challenges. I actually wished the game could focus more on him and be about him navigating the castle or sewer passageways to allow the young/old man to proceed with his quest. The cat's dialogue made me wonder whether he was really a cat or used to be human. Judging by what he and Beatrice had to say, you seem to have given some thought to the back story of this entire world, and it's commendable that you didn't bog down players with exposition.

I like that you gave the main character a mix of Skills and Magic, although admittedly I rarely had to use Magic until I ran out of TP. Still, it's good to give players options during battle.

Nitpick: The prisoner and the cat (sorry, can't remember their name as I'm terrible with them) are shown to have MP although they don't have the Magic spells to use it.

The text could use some proofreading for typos and punctuation, but the writing is not all bad. The story is told clearly, and I like the tension of the scene when Beatrice interrogates a supposedly mute princess. Another reason I like the cat is because his character abandons the main player when he (the cat) thinks the odds are against him. This made his actions and character more realistic to me, and I respected him more.

I don't mind swear words at all, but the story continues along so innocently that it's jarring when the main character suddenly says the F and S words (at least to me). 

I like the rare bits of humour you inserted into the game, like when the cat tells the prison guard "You are relieved of your services" while attempting to rescue the princess.

I'm curious, is there any particular reason why you didn't show the princess' face earlier in the game? I know that she was playing mute earlier, but players could still see her face when she mumbles or keep silent ("....").

I was a bit surprised that you could finish the game without any boss battle. You just reach the end of the sewers and that's it. I've been escaping every random encounter I came across - it got to the point when I was getting encounters every ten steps, it feels like - and I was gearing up for a tough battle. This is because you had chests in the sewers dropping Life Ups and other stat increases, so naturally I thought the party was about to face their final challenge soon. Like another showdown with Beatrice or some other boss. But then the game ends, so I wonder if I'm missing something.

I like the Special Ending at the end of the credits, because you seem to hint there was more to come. You probably did have more gameplay and content planned, but had to do what you could with time constraints.
 

If this is your first game, it's a commendable effort. I also didn't mean to give you a rambling essay, but I did try to keep it short ;)
 

Alkorri

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Hi there. It's always nice when devs are gracious about accepting feedback.

Can you elaborate a little more on what happened during the big tree scene? I just have an event set to auto run on that map controlling other events.
I'm not sure what happened exactly when I came across the glitch. I'm guessing it had something to do with my Windows XP laptop. The problem doesn't occur again when I replay that part of the game, so I wouldn't worry about it unless another player reports it in.

I'm sure I only used two curse words, s*** & b****, and that was only to increase the tension of the situation. I didn't want my game to get disqualified for foul language.
Errr.. well... :) I wasn't aware a game could be disqualified for language, anyway.

I wish I had more time, I would have made this more clear. There is a boss in the sewers, you just have to encounter him, he drops rare weapons too. I wanted the player to have no choice but to fight his/her way through to the end that's why the encounter rate is so high. It was suppose to be like a final mission, 'make it out of the sewers alive!' I also wanted to disable the escape feature but I was running out of time to research a way to do it or figure it out myself. So by that point I just hoped the player wanted to battle tough enemies.
I don't like random encounters, to be honest, so I took every chance I could to escape :) But yeah, it's strange to me to design a boss fight you could avoid, but I guess some games do that. It would have made for a more satisfying conclusion to fight that boss actually, and give you a reason to actually level and become stronger.
 
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lamont3z

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Hi there. It's always nice when devs are gracious about accepting feedback.

I'm not sure what happened exactly when I came across the glitch. I'm guessing it had something to do with my Windows XP laptop. The problem doesn't occur again when I replay that part of the game, so I wouldn't worry about it unless another player reports it in.

Errr.. well... :) I wasn't aware a game could be disqualified for language, anyway.



I don't like random encounters, to be honest, so I took every chance I could to escape :) But yeah, it's strange to me to design a boss fight you could avoid, but I guess some games do that. It would have made for a more satisfying conclusion to fight that boss actually, and give you a reason to actually level and become stronger.
Haha, I totally forgot about that line! I sit corrected.  :D

Well, I wanted the sewers level to play out like this; You enter the sewers, you bump into Elena, you find out that she's also a resistance member, she gives you a bunch of useful items before she leaves, you travel through the sewers taking the longest route possible, (escape feature disabled) you fight fight fight like crazy, you possibly encounter the very very hard final boss that rewards you beautifully if defeated, more fighting and leveling, then more fighting, you finally reach the end!! you're happy but more so relieved that that's over!! voila~ you beat the game.  :rock-left:   :guffaw:   :rock-right:   ... then you get to watch the special ending/cliff hanger.
 
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shayoko

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Ulix nice name

beatrice(someones a ff9 fan :3)i own is as a ps digital download never finished it lost the data i had,got frusterated when i want to take my time and enjoy the game and im supposed to rush to get a charactrs best weapon?

terrible game design choice imo :3

^not your name talking about ff9! : O

o no! this game may have slavery!? look at that poor girl about to be violated by that maid! : O

jk

i hope :3

//

as for viruses and such

i commonly myself getting warnings with nortin

the most common with rpg maker games for me is
WSreputation1-which is pretty much the said file just not being known
(people need to trust it with nortin insight for that to stop)

and

Suspicious cloud 7-which is a more serious thing, but from my experince with rpg maker games

this has always been a false flag

what this one does is it is supposed to give a outside source access to your pc.

a simple way to feel safe if your uncomfortable is to disable your internet(its impossible to control a pc from a outside location not connetected to the internet or remote play)

//

as for a solution...the only thing i can think of personally is to try putting it in RaR or Zip format

then uploading it(also can make the file size smaller with them thru compression quite useful for downloading quicker :3 but it seems w/o RTP this was less then 3  mb so no worries there!)

Edit fixed some grammar(the spell check on this site doesnt exist! not for me anyway)
 
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lamont3z

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Ulix nice name

beatrice(someones a ff9 fan :3)i own is as a ps digital download never finished it lost the data i had,got frusterated when i want to take my time and enjoy the game and im supposed to rush to get a charactrs best weapon?

terrible game design choice imo :3

^not your name talking about ff9! : O

o no! this game may have slavery!? look at that poor girl about to be violated by that maid! : O

jk

i hope :3

//

as for viruses and such

i commonly myself getting warnings with nortin

the msot common with rpg amker games for me is

WSreputation1-which is pretty much the said file just nto being known

(people need to trust it with nortin insight for that to stop)

and

Suspicious cloud 7-which is a more serious thing, but from my experince with rpg maker games

this has always been a false flag

what this one does is it is supposed to give a outside source access to your pc.

a simple way to feel safe if your uncomfortable si to disable your internet(its impossible to control a pc from a outside location not connetected to the internet or remote play)

//

as for a solution...the only thing i can think of personally is to try putting it in RaR or Zip format

then uploading it(also can make the file size smaller with them thru compression quite useful for downloading quicker :3 but it seems w/o RTP this was less then 3  mb so no worries there!)
I think that's what I'm going to have to do, just make both versions .rar format. Thanks!

And yeah! I love FFIX, my favorite by far. I didn't wanna directly steal their character... but that's exactly what I did, lol. (out of pure respect)

You should totally go finish it whenever you get the chance. I got up until the final boss before I quit, lol, I've never seen how the game ends. Plus, I have the 4 disc set in my room just sitting there  :|  collecting dust.
 

shayoko

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i know the feeling i have a few games i bought and never played :3

hyper dimention neptunia 2 and 3 for example i loved the characters and cutscenes in the 1st game so much i had to get them!

the battle system in the original game was TERRIBLE tho :3

also the sequal to ff13 :3 never played but own
 
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