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Simple question really...I suppose I could just test it out but this is easier and it gives me a chance to interact with people here (plus if I do something wrong, I can blame somebody else LOL just kidding)
I've got a NPC that unless the player is carrying/wearing special goggles they cannot see it and using YEP_EventChasePlayer it will go after the player and initiate the encounter once caught.
Here's what I'm doing and what my problem is - Upon spotting the player, the Alert Common Event is triggered. All it does is flash the screen and change the NPC event's picture to something visible. After that the NPC event just resumes its prescribed patrol path instead of chasing the player. Part of me suspects that it's executing the Alert event and then stopping the chase instead of chasing. To me, that seems counterintuitive.
What I want to happen is upon spotting the player, for the NPC to alert, materialize, and then run at high speed to catch the player.
Will putting Move Toward Player in the NPC's movement route cause it to chase after the player, or will it just take one step and stop? Or do I need to do something else?
Also, If anybody has any experience with the YEP_EventChasePlayer mod doing this and has resolved it, I'd love to hear how.
I've got a NPC that unless the player is carrying/wearing special goggles they cannot see it and using YEP_EventChasePlayer it will go after the player and initiate the encounter once caught.
Here's what I'm doing and what my problem is - Upon spotting the player, the Alert Common Event is triggered. All it does is flash the screen and change the NPC event's picture to something visible. After that the NPC event just resumes its prescribed patrol path instead of chasing the player. Part of me suspects that it's executing the Alert event and then stopping the chase instead of chasing. To me, that seems counterintuitive.
What I want to happen is upon spotting the player, for the NPC to alert, materialize, and then run at high speed to catch the player.
Will putting Move Toward Player in the NPC's movement route cause it to chase after the player, or will it just take one step and stop? Or do I need to do something else?
Also, If anybody has any experience with the YEP_EventChasePlayer mod doing this and has resolved it, I'd love to hear how.