Would This Be Weird

StrawberrySmiles

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I made the title kind of vague because otherwise, I wouldn't have much to mention in the body. XD

How strange, or jarring, would it be playing the "safe areas" (like towns) in the typical top-down view, then when entering a dungeon, everything is first-person?

In my game, I plan to have one "hub" and then one "dungeon".
 

Cezar_cr

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Ambitious.
Not sure I've seen sth quite like that, but I remember playing COntra III on the SNES and there different levels, like your usual 2d platformer, then a top down view and if memory doesn't fail, a racing level. It was pretty cool and less tiresome.
 

WaywardMartian

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Doesn't seem weird to me. I've played games that did that before.
 

gabrieldiastche

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It's completely fine to do that, don't worry...

One of my favorite games do something similar (Persona series)
 

Dororo

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It was EXACTLY the winning point of Phantasy Star (the first).
People claimed for the same mechanic for sequels, but the system was dropped for a lack of cartridge space.

Also, a number of first person dungeon crawlers have dialogue/exploration sessions in a different perspective, is not a strange or unusual thing, while not "main stream".
 

RachelTheSeeker

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Like Dororo said... I mean, that's the original Phantasy Star. I can see keeping towns menu-based like Wizardry and Etrian Odyssey, or making all but shops and what-not into a dungeon like The Bard's Tale 1~3. Who's to say that overhead towns and first-person dungeons can't work?

Heck, your concept is akin to how the cities in The Bard's Tale games did it too: the town itself was a hub, whether or not your dungeons would be directly linked to the city or within it. Strawberry, I think your idea is sound.
 
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Reminds me of Torchlight or Ehrgeiz. I only played a little Torchlight but I believe it had a base town and a big dungeon you went through.
Also try out Ehrgeiz. It was a fun little fighter on PS1 but it also had an FF inspired RPG game in it that had a tiny town and one long dungeon to trounce through.
So that definitely is a concept that can work if done right.
 

h0tWalker

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Honestly, nothing is weird in terms of these formats when it comes to games. Even the worst combos can be great if put together correctly. A lot of games have hubs as either top down or an image where you just click on buildings and have a sort of visual novel approach to town interactions. Then the dungeons can be all from first person, third person, top down and so on. There is no right or wrong, and i believe you'll pull it off perfectly for your project. Hope to get a glimpse in the future of what is to come! :D
 

duty

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Doesn't seem too weird, at all. Gives me a classic Wizardry vibe.
 

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