Would this even be possible? 4 frame animation from B,C,D,E tilesets.

Felix Trapper

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The default animation tiles (A1 series) use 3 animation frames.

What if I want 4?

Would it be possible to write a script that will let me map tiles from B, C, D or E tilesets, and have them animate when played? The tileset would be set up such that the animations would be grouped together. like this, for example:



Any insight on this would be greatly appreciated. Thank you.
 

Shaz

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Usually in a 4-frame animation, two of the frames are exactly the same, which is why in Ace the animated tiles were reduced from 4 to 3. ARE yours all different, or are there two that are the same in each group? How many of these do you imagine having on a map? If not too many, you could just do it with events.
 
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Felix Trapper

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Usually in a 4-frame animation, two of the frames are exactly the same, which is why in Ace the animated tiles were reduced from 4 to 3. ARE yours all different, or are there two that are the same in each group? How many of these do you imagine having on a map? If not too many, you could just do it with events.
They are 4 unique frames for each animation.

And in some cases, they take up a large portion of the map. Particularly in watery dungeons where you can walk in shallow water.

edit: I am capable of doing what I want using events, but it is incredibly sloppy-looking in the editor and creates a host of other problems, like other NPC's not wanting to walk on those tiles regardless of their passability, having to relocate other events that were supposed to be in that water, incredibly tedious copying/pasting and many other things come to mind.
 
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Shaz

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What you want is certainly possible. My concern would be the lag caused by constantly swapping tiles all over the map.
 

Engr. Adiktuzmiko

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 like other NPC's not wanting to walk on those tiles regardless of their passability,
Just set them to have lower than character priority, and your npc's to have same as character priority...
 

Shaz

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But you still don't want to "map" large areas using events.


Modern Algebra has an animated parallax script that might be useful.
 
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