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Not exactly sure if this is the right forum, but I think it is.
So, my question is, would playing an RPG that uses the actual time of day, and that time effects certain gameplay features and possibly even some story options greatly, sound like a good idea? Would it bother you? Get your more interested?
An example: If you play a lot at night, you'll encounter werewolves and vampires much more often. Fight them too much, and your characters might become werewolves and vampires themselves. Werewolves and vampires would only be usable or be much more powerful at night. So, by playing at night, you give yourself extra benefits that only work at night.
Or maybe you can use some Sun Warrior class, who gets empowered by the Sun. If you prefer to play during the day, this class is very powerful, always being fully charged.
As for story options...say halfway through the game, you have to join some group. They don't take kindly to werewolves. So if you are a werewolf, they won't accept you. But what if you approach them during the day? They won't know you are a werewolf until night falls. Or maybe you become a werewolf after you join them?? Then, they could either kick you out, or make an exception to their anti-werewolf policies because you've already proved yourself? Might be complicated.
There are ways to do this I'm sure. I've seen scripts that allow you to use the time on your computer for in-game stuff. Then, it's a simple (errr...probably complex for me) matter to make conditional branchs and such based on the time of day, what enemies you fight, alter skill powers, etc.
The problem is, some people don't have time to play during the day, or not at night. So they wouldn't even get to choose which time of day they prefer. Or they might not have a consistent schedule, and can't use their werewolf class one day because they only have a short time during daylight to play. (of course, you can adjust your computer's clock, right? but that's kinda lame to have to resort to that)
I know these kinds of features could be done using a normal day/night set-up, not based on the real-time or your computer's clock, but I think it could be a cool feature, and I liked how it's like that in Pokémon, I play mostly at night, and that visually is represented in game, but gameplay-wise, it actually makes little difference (effects some encounter rates? And a few other things I think)
Good idea? Bad idea?
So, my question is, would playing an RPG that uses the actual time of day, and that time effects certain gameplay features and possibly even some story options greatly, sound like a good idea? Would it bother you? Get your more interested?
An example: If you play a lot at night, you'll encounter werewolves and vampires much more often. Fight them too much, and your characters might become werewolves and vampires themselves. Werewolves and vampires would only be usable or be much more powerful at night. So, by playing at night, you give yourself extra benefits that only work at night.
Or maybe you can use some Sun Warrior class, who gets empowered by the Sun. If you prefer to play during the day, this class is very powerful, always being fully charged.
As for story options...say halfway through the game, you have to join some group. They don't take kindly to werewolves. So if you are a werewolf, they won't accept you. But what if you approach them during the day? They won't know you are a werewolf until night falls. Or maybe you become a werewolf after you join them?? Then, they could either kick you out, or make an exception to their anti-werewolf policies because you've already proved yourself? Might be complicated.
There are ways to do this I'm sure. I've seen scripts that allow you to use the time on your computer for in-game stuff. Then, it's a simple (errr...probably complex for me) matter to make conditional branchs and such based on the time of day, what enemies you fight, alter skill powers, etc.
The problem is, some people don't have time to play during the day, or not at night. So they wouldn't even get to choose which time of day they prefer. Or they might not have a consistent schedule, and can't use their werewolf class one day because they only have a short time during daylight to play. (of course, you can adjust your computer's clock, right? but that's kinda lame to have to resort to that)
I know these kinds of features could be done using a normal day/night set-up, not based on the real-time or your computer's clock, but I think it could be a cool feature, and I liked how it's like that in Pokémon, I play mostly at night, and that visually is represented in game, but gameplay-wise, it actually makes little difference (effects some encounter rates? And a few other things I think)
Good idea? Bad idea?

