Would You Kindly... Visual Equipment!

Tatsumaro

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I’m a Indy/noob/stubborn whit a game dream :) I’m developing my game for about 1 year just preparing the data base, animations, characters, tilesets and selecting the plugins. I what to ensure i have everything ready and organized so later in the game i don’t have to remake the all game :dizzy:

My demo is almost done... :troll: FINALLY. But i have a huge bug;_;. Visual Equipment! created by Rexal has a comparability issue whit Yanfly's plugins.

This is Icaro my mane character in game


If the player desires that Icaro needs a shield


whit a sword


or maybe a BIG SWORD


all the PNG are reedy and it looks amazing:D. whit 6 armor sets and more than 30 weapons.

my life is great but then i notice that the DamagePopup don’t appear on characters whit composition graphics:popcorn:. After 2 days testing by trial error i have some clues. I notice that if I use the layer 1 whit the code [ ve image neutral: sword1,1 ] the bug reapers but if I change it to layer 2 [ve image neutral: sword1,2 ] everything is awesome.
The bug starts when i enable Battle Engine Core, and i cant solve this one... :(

I’m completely lost please help me.
 
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Soulnet

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I can't see them either.
 

KayZaman

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Can't see the image.
 

Tatsumaro

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i used dropbox but it dosent work, if you left click them you can see them in a different TAB, i´m searching for a solution to this [noob]

Ok images are ready
 
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Tatsumaro

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I finaly make some progress... Victor Sant whit VE_DamagePopup and the DreamX_Ext_VE_DamagePopup let the damage be displai, :guffaw: but then
i took an arrow to the knee.

D:< its not 100% compatibly whit Action Sequences;_; it dose not recognize "action effect" commands.

Dose someone have any suggestions?
  • SRD.BattlePopupCustomizer same problem
 
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Tatsumaro

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  • MOG_DmgPopupEffects - DamagePopup don’t appear
Just to be in the same page, DamagePopup don’t appear in the main character :) in the enemies is ok

PLLLLEEEESSSsseeeeeeeee help
 

Tatsumaro

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New update :

as i said im stubborn, so i got sublime text and start to (/* , */ ) comment YEP_BattleEngineCore and Visual Equipment! , and i fund something.


in line 2687
Sprite_Battler.prototype.setupDamagePopup = function() {
if (this._battler.isDamagePopupRequested()) {
if (this._battler.isSpriteVisible()) {
var sprite = new Sprite_Damage();
sprite.x = this.x + this.damageOffsetX();
sprite.y = this.y + this.damageOffsetY();
sprite.setup(this._battler);
this.pushDamageSprite(sprite);
BattleManager._spriteset.addChild(sprite);
this._battler.clearResult();
}
} else {
this._battler.clearDamagePopup();
}
};

i can see the DamagePopup :guffaw: but when i use the "Especial" all the 5 DamagePopup are Overlapping>:(

Im not assure, because lets facet i dont understand F%$# of code, that the DamagePopup dont vanish they are just off screen. :popcorn: If replace
sprite.x = 200;
sprite.y = 200;
:mrsatan:everything is awesome:mrsatan:

PLEASE i rely need help :)
 

Tatsumaro

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im sorry for spamming, but i rely dont believe i can solve this alone, please help.
 

Tatsumaro

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Hello after 2 weeks work in Visual Equipment! I finally give up, I don’t have the knowledge to repair that plugin alone. So now I’m adapting SumRndmDde Character Creator + Dynamic Actors and I can make this work for my game. The plugin won’t reed notetag from the Actors, so I made a different Class for every Actor :popcorn:. But now I’m stuck.

I need a way to activate the actors composite graphics whiteout let the player go throw character creator.
 

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