- Joined
- Aug 5, 2013
- Messages
- 119
- Reaction score
- 26
- First Language
- English
- Primarily Uses
Well I go to export Rofaxan to Xbox 360 and all goes well. I have it all setup as per the MS evil list. The game gets tossed over issues with how IG Maker makes the final project! Because it won't let people login from any controller and control a 1 player game it goes bananas. The trick here that's my work around is I just took out any file saving capabilities in the game so no saved hi-scores, no saved times in the boss rush and it will probably pass. What happens and I finally duplicated the issue, is you login into another controller besides number 1. Then you login when requested due to the Xbox GUI wanting a logged in player to save and the engine gets stuck in an infinite loop asking for the player to login again. Because it's not on the first thumb pad or controller it just gets stuck in a loop. So I am screwed sitting here losing three weeks I could be selling fixing the internal code of the engine. Plus you have to hard code an exit from game into the game because it has no switches that force the game to quit. A simple "Quit Game" switch tied to the engine shutdown would have made this a cinch. However I am now recoding the damned engine to have an exit, although that's not a bustable issue.
Using IG Maker with it's lack of information, videos, support has been a really big pain. A patch once in a while to keep this engine up to date would really help a lot. It's not that the engine isn't bad. Look at Rofaxan. It's a real testament of what the system is capable of. But without Enterbrain/Smileboom support in keeping the export plugins current and relavant be ready for a lot of coding and resubmissions. This has been a fricking nightmare. I have lost 3 weeks of the highest selling holiday of the year. And it's all crap that didn't need to happen.
I wish someone from Enterbrain would talk to me. I could help them fix the issues and to tidy up the interface to make it a sellable product but man they just took the money and ran and now I am totally screwed. Just a little help. Why not a phone number so I can talk to you and hash through these problems. You certainly order pizza from time to time at the office?! Why not talk to me I am about to release a game that is getting 8 out of 10's and from more than one source. Rofaxan is getting ready to be twitch streamed by several fans starting this weekend. So the game is good. The engine needs so tweaking and if you guys would work with me we can make this a fun program that will make indie development a snap.
I know this won't happen I guess I just needed to vent. I will still trudge through this mess and pull features to keep the engine bugs from cropping up. Seems like there isn't any support on this stuff and it's so aggravating. I bought IG Maker opening day and have kept an open mind with developing with it when everyone else said "Crap on that."
Just a frickin' bone guys. Just a little help here is all I'm asking. Well I'm off to fix the engine so it will pass and get me in the market place hopefully It won't burn more time than it already has.
Using IG Maker with it's lack of information, videos, support has been a really big pain. A patch once in a while to keep this engine up to date would really help a lot. It's not that the engine isn't bad. Look at Rofaxan. It's a real testament of what the system is capable of. But without Enterbrain/Smileboom support in keeping the export plugins current and relavant be ready for a lot of coding and resubmissions. This has been a fricking nightmare. I have lost 3 weeks of the highest selling holiday of the year. And it's all crap that didn't need to happen.
I wish someone from Enterbrain would talk to me. I could help them fix the issues and to tidy up the interface to make it a sellable product but man they just took the money and ran and now I am totally screwed. Just a little help. Why not a phone number so I can talk to you and hash through these problems. You certainly order pizza from time to time at the office?! Why not talk to me I am about to release a game that is getting 8 out of 10's and from more than one source. Rofaxan is getting ready to be twitch streamed by several fans starting this weekend. So the game is good. The engine needs so tweaking and if you guys would work with me we can make this a fun program that will make indie development a snap.
I know this won't happen I guess I just needed to vent. I will still trudge through this mess and pull features to keep the engine bugs from cropping up. Seems like there isn't any support on this stuff and it's so aggravating. I bought IG Maker opening day and have kept an open mind with developing with it when everyone else said "Crap on that."
Just a frickin' bone guys. Just a little help here is all I'm asking. Well I'm off to fix the engine so it will pass and get me in the market place hopefully It won't burn more time than it already has.

