Wow IG Maker XNA woes!

DarkFact

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Well I go to export Rofaxan to Xbox 360 and all goes well. I have it all setup as per the MS evil list. The game gets tossed over issues with how IG Maker makes the final project! Because it won't let people login from any controller and control a 1 player game it goes bananas. The trick here that's my work around is I just took out any file saving capabilities in the game so no saved hi-scores, no saved times in the boss rush and it will probably pass. What happens and I finally duplicated the issue, is you login into another controller besides number 1. Then you login when requested due to the Xbox GUI wanting a logged in player to save and the engine gets stuck in an infinite loop asking for the player to login again. Because it's not on the first thumb pad or controller it just gets stuck in a loop. So I am screwed sitting here losing three weeks I could be selling fixing the internal code of the engine. Plus you have to hard code an exit from game into the game because it has no switches that force the game to quit. A simple "Quit Game" switch tied to the engine shutdown would have made this a cinch. However I am now recoding the damned engine to have an exit, although that's not a bustable issue.

Using IG Maker with it's lack of information, videos, support has been a really big pain. A patch once in a while to keep this engine up to date would really help a lot. It's not that the engine isn't bad. Look at Rofaxan. It's a real testament of what the system is capable of. But without Enterbrain/Smileboom support in keeping the export plugins current and relavant be ready for a lot of coding and resubmissions. This has been a fricking nightmare. I have lost 3 weeks of the highest selling holiday of the year. And it's all crap that didn't need to happen.

I wish someone from Enterbrain would talk to me. I could help them fix the issues and to tidy up the interface to make it a sellable product but man they just took the money and ran and now I am totally screwed. Just a little help. Why not a phone number so I can talk to you and hash through these problems. You certainly order pizza from time to time at the office?! Why not talk to me I am about to release a game that is getting 8 out of 10's and from more than one source. Rofaxan is getting ready to be twitch streamed by several fans starting this weekend. So the game is good. The engine needs so tweaking and if you guys would work with me we can make this a fun program that will make indie development a snap.

I know this won't happen I guess I just needed to vent. I will still trudge through this mess and pull features to keep the engine bugs from cropping up. Seems like there isn't any support on this stuff and it's so aggravating. I bought IG Maker opening day and have kept an open mind with developing with it when everyone else said "Crap on that."

Just a frickin' bone guys. Just a little help here is all I'm asking. Well I'm off to fix the engine so it will pass and get me in the market place hopefully It won't burn more time than it already has.
 

Andar

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sorry, I can't help with IGM - unfortunately there aren't many people with experience using IGM.

But Archeia forwarded this topic internally, please wait a bit and you should get your answers.
 

Mitchell

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Hey,

If you shoot me an email (mscott@rpgmakerweb.com) summarizing your issues along with any specific questions

for the developers I can get it translated and sent through to Smileboom right away. I know they are working on a new 

project right now but will try and get them to help you out with this.

cheers,

Mitchell
 

DarkFact

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Thanks guys really. It might be a few hours I finally coded some of the issue out it last night. 530am. But at least I got it. I do want to get this data over to you and I will email you.

Ok got your email out. I was as detailed as I could be about what they want and what they say it is failing on. To quote them "One of the requirements is that the game be playable from any player index. This can be found on the evil checklist review failure reasons. The way you had the game in playtest, with all controllers active, meets this requirement, but it is not ideal. Ideally you grab a player index at the first input and that controller alone becomes player 1." But what happens is the engine gets stuck in a loop eternally asking for a login from player 2 on a 1 player setup. The other is more of a request than a demand and that's some way of an exit from the game. Something like a switch maybe "ExitGame" Boolean switch. Flick it on the engine closes. This lets you use the in game engine to create a "Are you sure" message and test against the user answers. Thank you guys. I appreciate all the help.

Hey,

If you shoot me an email (mscott@rpgmakerweb.com) summarizing your issues along with any specific questions

for the developers I can get it translated and sent through to Smileboom right away. I know they are working on a new

project right now but will try and get them to help you out with this.

cheers,

Mitchell
I've seen some of the new project. I hope you guys decide to bring it over. It seems to correct a lot of issues. I just hope it's not all apple and mobile oriented. Many people still prefer 50"+ TV for the gaming happiness like me LOL

MERGED. ~Archeia
 
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Andar

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DarkFact, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

Please edit your last post instead of posting three times below each other.
 

DarkFact

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My apologies moderators. I forget you guys don't care for that.
 

DarkFact

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Well I finally got on Xbox Live the other day! So far number 3 in Japan ;) So somebody needs to let smile boom a game on their engine hit in their home country on Xbox :)

I wanted to thank enterbrain and smile boom for the help with getting Rofaxan built and working with the issues on the engine that I hope will soon be patched out. I do have code that anyone can use to get through the system that's a simple copy and paste to the code in XNA.
 

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