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Not sure if anyone has ever done a plugin request for this, but I was thinking about doing some kind of launcher pass-through at some point based on a planned availability schedule with regard to game data. Specifically, this is on how to write file system data (currently for the purpose of the Microsoft Store) after which the host process can use the data for things like detecting and installing DLC, certifying any unlocked achievements, forcing mandatory payments after full release (including the use of a private SKU as a means to accommodate beta testers) and possibly even a provision to carry over some of the player's game data into a potential sequel.

Any ideas?

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