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Suppose the main character instead of saying a phrase out loud for everyone to hear, he thinks about it for some reason, probably because he doesn't want to offend someone, because he's a spy, or probably because he's Gordon Freeman.
I've met writers who write thoughts by a character in different ways. There are ones who write them between parenthesis, others who write italics, some who makes a weird combination of these, whatever. I don't know the general consensus in this forum, but I wouldn't use full italics to write someone's thoughts, because otherwise it'd be a waste of opportunity to use italics in moments in certain words as highlight with the hope that the player is paying attention to them. An example would be this situation:

I don't know examples of works in text using specific patterns to represent thoughts. So this is why I'm asking.
Edit: I'm gonna share another screenshot of this game which shall remain nameless but I wanna focus on how I'd like to write someone's thoughts, now that I found a perfect example.

Between parenthesis and nothing else. That is it. Narration is another good use for this without using the character's name field, but first person narration is not my expertise.
I've met writers who write thoughts by a character in different ways. There are ones who write them between parenthesis, others who write italics, some who makes a weird combination of these, whatever. I don't know the general consensus in this forum, but I wouldn't use full italics to write someone's thoughts, because otherwise it'd be a waste of opportunity to use italics in moments in certain words as highlight with the hope that the player is paying attention to them. An example would be this situation:

I don't know examples of works in text using specific patterns to represent thoughts. So this is why I'm asking.
Edit: I'm gonna share another screenshot of this game which shall remain nameless but I wanna focus on how I'd like to write someone's thoughts, now that I found a perfect example.

Between parenthesis and nothing else. That is it. Narration is another good use for this without using the character's name field, but first person narration is not my expertise.
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