[-Writing-] Writing an RPG: What not to do.

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Clord

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Rule number 2 feels like tackled on to make the list longer. Even a major companies after the initial planning, change a storyline majorly during the development stage rather easily. Granted in solo project's case it can be a lot more work.

Finally it boils down to individual ways to develop their games. Obviously when you have a bigger team, you need plan a lot more in advance.
 
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Solistra

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The problem is wanting to use very big word to show off ones vocabulary and impress the reader, by using a large variety of fancy big word, but what ends up happening is those fancy big words get misused and the any text often ends up becoming non-readable and the author ends up looking like an idiot.
Indeed, reading garrulous effusions of grandiloquent vocabulary as written by corybantic sciolists is definitively masochistic.
 

CoGDork

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I came here for a tutorial via a link in GrandmaDeb's index. What happened to the rest of this thread?
 

Andar

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Unfortunately a forum change several years back deleted the first posts of several dozen topics beyond restoration.
Nothing we can do to repair them because that data was lost a long time ago.

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