Ah sorry, I really should update this thread more.
I have been working on this, but I wanted to make sure I had something substantial before updating you, because there's been a snag.
When I say a snag, more an absolute paradigm shift.
What Happened?
In doing some normal bug testing, using the console, I noticed a line saying that one of my functions has been deprecated and that it will stop working soon.
It turns out this function was the one that my entire game was based on, and it's rendered everything I have done up to this point MMO-wise unusable.
Now. I could remake the online system, in the process having to remake every other system I've made for the game and change the entire way I go about things. That would take months, and what I really want to do is actually get into some game development.
As you can imagine this was pretty soul destroying. My online system was complex and pretty damned well functional, as I've shown. But it's not the way t go about making an MMO, and it means my super simple online system no longer works (or at least won't work in say a year's time, or however long it takes to remove deprecated functions).
So where does this take us?
In the end I caved in and decided to no longer make an MMO.
Oh dear.
I realise this is what brought most of you to this thread and that I've completely bottled it.
However, this has given me time to work on the actual
game.
So, I'd like to introduce you to the new format of my game.
What do we get?
I have gone away from the mobile aspect and instead it's a standard sized game screen, that scales perfectly to (almost) all dimensions, big or small.
Getting rid of chat has meant we get a lot more screen space, and rationalising my hud and menus into one bar across the bottom gives us a clutter-free screen.
A lot of my systems were immediately applicable to the new game (but not to an online system done differerently) and I think you'll agree they're prettier.
I've had a lot more time to work on mapping this time around.
And on polishing up things such as the introduction, with new animation and cutscenes.
Demonstrating the resolution changes:
So.
I don't know if I've won you over and I don't know if this no longer being an MMO is going to be a game changer (no pun intended but welcomed).
I spent a lot of time weighing up the pros and cons.
PROS:
- I don't know when lockdown will come so I don't have time to spend remaking system after system.
- Larger screen resolution due to removing chat window.
- Less clutter on screen by losing all these little systems
- Can distribute the game as an executable, meaning better longevity
- Offline games can't suddenly disappear like MMOs
- Less time making systems unhackable
- Less cost to host the game
- Can distribute via Steam and app stores
CONS:
- Game is no longer online so loses its entire USP
- Limited in terms of updates; you'd have to download any new stuff for the game
- Game now requires a solid, single-time release, rather than the MMO structure of one quest at a time
- There is a lot more expectation for an offline game
So...
We'll see how this goes down.