- Joined
- Oct 22, 2016
- Messages
- 91
- Reaction score
- 6
- First Language
- english
- Primarily Uses
TL
R :
I want a way, any way, to add a hit increase per level to a class.
Formula should be customisable as to give différent classes varying bonuses.
I've actually been trying really hard alon on this one, here is what i tried ;
Using Hime's on level custom event plugin
Failed : Could'nt add + hit without script calls
Using a YF auto passive state that would be added to a class notetag
This felt so smart and doable, something like :
actor = $gameActors.actor(1);if
user.level = 1
actor.addHit(0.05)
else
if
user.level = 2
actor.addHit(0.1)
[...]
Of course then i realised this wasn't like trying to speak spanish ; waving my hands at the screen didn't help.
Then came setting up variables as actor level and using them in note tags to multiply a hit chance like :
<hit Plus: +user.level * 0.05>
but i dont think the extraparam plugin supports those methods
but to no successes so far.
Frustrating thing is, i'm sure that each of these options is viable... it's just me ^^
So if you have pointers..
Would you kindly enlighten me ?
I want a way, any way, to add a hit increase per level to a class.
Formula should be customisable as to give différent classes varying bonuses.
I've actually been trying really hard alon on this one, here is what i tried ;
Using Hime's on level custom event plugin
Failed : Could'nt add + hit without script calls
Using a YF auto passive state that would be added to a class notetag
This felt so smart and doable, something like :
actor = $gameActors.actor(1);if
user.level = 1
actor.addHit(0.05)
else
if
user.level = 2
actor.addHit(0.1)
[...]
Of course then i realised this wasn't like trying to speak spanish ; waving my hands at the screen didn't help.
Then came setting up variables as actor level and using them in note tags to multiply a hit chance like :
<hit Plus: +user.level * 0.05>
but i dont think the extraparam plugin supports those methods
but to no successes so far.
Frustrating thing is, i'm sure that each of these options is viable... it's just me ^^
So if you have pointers..
Would you kindly enlighten me ?
