Download the demo here! (v.2.0) Estimated Length: 180 minutes File Size: 64 MB(Requires the RMVXAce RTP) X-Noir is the story of Eddie Humphrey, once an up-and-coming City Councilor but now an alcoholic has-been making a living as a private investigator. The game is a unique combination of logic-based investigations, action RPG gameplay, black humor and science-fiction. Hardly a typical film noir hero, Eddie is beset by severe anxiety, depression and low self-esteem as he balances his work with visits to the therapist and the concerns of his circle of friends. When a mysterious drug called "Chemical X" begins to play a recurring role in his investigations, Eddie realizes he is being drawn back into the twisty world of city politics whether he likes it or not. Along the way, he may also unravel the biggest mystery of all - himself. Story and Concept: Volrath and ArtBane Script: Volrath Design and Puzzles: ArtBane Coding: Fomar0153 (An extended list of credits is displayed in the game) Major Characters Spoiler Eddie Humphrey: A man without hope for the future, drinking his way through each day and often teetering dangerously close to suicide. Eddie once had a promising future - he has a law degree and was elected to the City Council on the Defender ticket. However, his willingness to compromise with the other party irritated his peers and gave openings to his rivals and he was ultimately defeated after a bitter re-election campaign. Overwhelmed with shame and abandoned by his fiance, Eddie's inner demons took control. Sounds like a downer, but Eddie prefers jokes and zingers to self-pity and is usually quite personable. Alejandro "Alex" Munoz: A police officer who became Eddie's loyal friend after a City Council investigation saved his career. The two of them frequently throw back beer and liquor at Bubba's Bar and Grill. Given the similarities in their careers, they frequently help one another with investigations. However, Munoz will find his loyalty to Eddie tested by a police force that mostly holds a grudge for Eddie's actions on the council. Noel Michaelsen: Head of the Defender Party and the council's current Minority Leader. As election season looms, Noel begins to fear that the Advocates will go to nefarious lengths to ensure a victory at the polls. Despite being in the same party, he and Eddie clashed often as councilors and while they still don't see eye to eye on many issues, Noel has been a friend and mentor. Katharine Lynch: Eddie's agoraphobic neighbor hasn't left her apartment in at least a decade. She has made peace with this arrangement and stays informed on the outside world with newspapers and the internet. Her photographic memory has led to many pivotal clues for Eddie's investigations and he sees her as a valuable resource. Duncan Preston: A recent college graduate who is climbing the ladder in the local scientific community, Duncan's life was forever changed by a key vote Eddie made while he was still in high school. Now he helps the detective by providing scientific analysis and techincal expertise to Eddie's investigations. Quick with a joke and filled with genuine enthusiasm for all things science. Harry Welles: The head of the Advocate Party and the current Chairman of the City Council. Welles's record on the council is the stuff of local legend, but he is out for blood during election season. Eddie holds Welles responsible for his electoral defeat and can barely contain his contempt. His day job is operating a pharmacy in the city. Dr. Lana Stanwyck: Real men don't see therapists, right? Wrong. At Katherine's suggestion, Eddie goes into her office without really knowing what to expect. She is very gifted at her job, but he will make a very challenging patient. Screenshots and Gameplay Details Spoiler Most locations in the city are available to the player right as the game begins...but the bar is typically Eddie's destination of choice. Eddie examines an important clue in an early case. Players will have to use intuition and common sense to identify important items. Eddie during an interrogation...most of the shady people he deals with will hide their lies a little better than Diamond. The player determines whether certain statements are trustworthy or not. Also, notice the anxiety meter on the right side of the screen. Eddie is highly neurotic about his performance on the job and too many screwups will raise the meter, which could compromise the investigation and also have an impact on which ending the player ultimately sees (once the whole game is completed, of course). Fans of Master of the Wind who were awed by ArtBane's puzzles won't be disappointed with X-Noir. In this case, Eddie must lay out a path for an important crate (makes sense in context). This is just one of several obstacles awaiting players. Fighting in X-Noir is done on the map, thanks to a system crafted by Fomar0153. Players have to line up with enemies and make them eat lead while avoiding getting attacked themselves. The HUD helps keep track of Eddie's health and ammo, while individual life bars appear over enemy heads. And who is this dashing fellow? Why it's none other than The Baron, making a guest appearance in an arcade game Eddie can play at the local movie theater. Brush up on combat skills while revisiting one of Master of the Wind's most beloved characters! Hope you guys enjoy and we look very forward to your feedback!