I am using XAS Ace .6 to make a game with, and I'm starting to get the hang of the engine, and able to manipulate the tools, weapons, and skills, but I'm running into one problem.
I can't find any way to get the secondary party members to act like NPC's. The game I'm making is a remake of Final Fantasy Adventure (or Seiken Densetsu for my international friends), and I want to be able to add a second party member, that is visible on screen while they're in the party.
At this point I can do a few of them with events, just have it check who is in the party when I enter the map, and then become that NPC, wander around, and if I execute the "ask" command from the menu, then the event can handle the response.
My problem is the allies who attack. I think I can achieve this the same way, only using logic similar to a trap enemy. The NPC should be invincible, and shoot projectiles randomly, but they also need to move around the screen. All of that I think I can do. My problem is, even if I succeed in doing that, the NPC is still going to target me. Does anyone know enough about this script to be able to help me add a section for party "AI"? Is there a better or easier way to have the other party members follow me from map to map and either wander around or actively attack the enemies?
Any input is appreciated, thank you.