Skyrim is good for the 360, i don't know what hes talking about. Even bug wise PC still has a lot of them. The only thing PC has over console in skyrim is the use of mods.
But I always liked Dark Souls, Dante's Inferno, and there was another but I can't think of it. But these are also PS3 games.
They may have gotten Skyrim better on console on 360 (they definitely did not on PS3, but I don't know for sure about 360), it's a new engine...even if the new engine is just a modification of their old horrid engine. But Oblivion and Fallout 3/NV are horribly bug filled on all consoles and PC and Skyrim is a buggy mess.
I love there games, but they are really bad at catching bugs (it's harder the more freedom you give players). But the biggest difference is on PC the players can fix some problems or the player can open the console to fix them (especially for skill bugs or getting stuck), you can't on 360 or PS3. Along with the fact that the bugs on PC are never as bad as the ones on consoles for Bethesda's games.
There was a save bug in New Vegas when it launched. I don't remember the specifics but it would kill your saves, the PC community had a fix for it in about 3 hours (I had the game at launch and it hit me), who knows how long until Bethesda fixed it on consoles and I just checked the FO wikia and they
still recommend that you turn auto-saving off on 360 (or your save files might get corrupted) and there is a bug that causes save corruption on PS3 because of "excess saving", not the same exact bugs, but probably related to the original problem.
And after a really quick search it looks like both console versions of Skyrim have lag problems that get worse the more you do on that save (that bug I believe guess back to Oblivion), which is a really annoying one. More evident on PS3, but still seems to be there on 360.