[XDE] xDGameStudios Engine - BattleEvents (NEW 1.1)

xDGameStudios

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XDE_BattleEvents - v1.1
xDGameStudios



Introduction
 This plugin enables the execution of custom javascript code during the
 action performance. This will enable the creation of more complex game
 mechanics. Game variables and switches can be set and triggered upon the
 execution of a specific event stats can be changed, messages triggered,
 states applied, GabWindow controlled.... There's a whole new world of
 possibilities out there. Remember this plugin is meant for developers who
 have basic javascript knowledge.
 
Features


All the help is provided in the help section of the plug in. Here is a copy of that section:

/*
========================================================================
Help
========================================================================

This plugin enables the execution of custom javascript code during the
action performance. This will enable the creation of more complex game
mechanics. Game variables and switches can be set and triggered upon the
execution of a specific event stats can be changed, messages triggered,
states applied, GabWindow controlled.... There's a whole new world of
possibilities out there. Remember this plugin is meant for developers who
have basic javascript knowledge.

========================================================================
Note Tag Data
========================================================================

The note tag data used within this plugin applies to the ACTORS, ENEMIES
and CLASS tabs of the RPG Maker editor. You can use the following tags
to execute code during the correct in-battle action moments.

<Battle Event Attacking>
code
code
</Battle Event Attacking>

Place here the code to be executed every time the player/enemy/class
attacks.
------------------------------------------------------------------------

<Battle Event Attacked>
code
code
</Battle Event Attacked>

Place here the code to be executed every time the player/enemy/class is
attacked.
------------------------------------------------------------------------

<Battle Event Killing>
code
code
</Battle Event Killing>

Place here the code to be executed every time the player/enemy/class
kills a target.
------------------------------------------------------------------------

<Battle Event Killed>
code
code
</Battle Event Killed>

Place here the code to be executed every time the player/enemy/class is
killed.
------------------------------------------------------------------------

<Battle Event Healing>
code
code
</Battle Event Healing>

Place here the code to be executed every time the player/enemy/class
heals.
------------------------------------------------------------------------

<Battle Event Healed>
code
code
</Battle Event Healed>

Place here the code to be executed every time the player/enemy/class is
healed.

========================================================================
Code Builtin Variables
========================================================================

target : is of Game_Battler class and has all its information.


targetData : is the data structure corresponding to the target of the
action $dataActors or $dataEnemies.


subject : is of Game_Battler class and has all its information.


subjectData : is the data structure corresponding to the performer of an
action $dataActors or $dataEnemies.


object : can be either a skill or an item from $dataItems or $dataSkills


critical : a boolean to know if the current attack will be a critical
hit or not (READ-ONLY).


damage : the amount of damage that is going to be dealt to the target by
this action (READ-ONLY).


item/skill : boolean value to know if the action is an item use or a
skill use.


attack/guard : boolean value to identify the type of action attack
or guard.


targetActor/targetEnemy : boolean value to identify if the target is
an actor or an enemy.

========================================================================
Extra Data
========================================================================

$dataActors, $dataEnemies, $dataClasses are added a new property that is
an object called [battleEvents] containing the following structure.

{
attacking: "code", attacked: "code",
healing: "code", healed: "code",
killing: "code", killed: "code"
}

Code evaluations are executed during the corresponding battle action.
*/



Screenshots


Not a visual plugin!!



How to Use
Put plugin in the plugin folder and add it to your project.
Place it after YEP Battle and Damage Core :)

Script


XDE_BattleEvents [Download Here]
 


Bugs!


Report to me if you find something :)  I'll keep the plugin updated!!


UPDATES!


1.1) [22-06-2016] Corrected a bug that was calling killed/killing event if the damage was "MP damage".


Terms of Usage
Free to use both on non-commercial and commercial games, give credit to author "xDGameStudios" and notify me of your game so I know where my plugin is being used (a demo would be appreciated   :)  ).


Credit and Thanks
xDGameStudios

I want to thank you, Yanfly, for inspiring me! ^^
 
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definite_lee

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I've been looking for something like this... I wanted to incorporate a lot of dialogue and reactions in battle to make combat more immersive. This plug-in seems like it'll get the job done for that. Thanks for your work. 
 

xDGameStudios

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I've been looking for something like this... I wanted to incorporate a lot of dialogue and reactions in battle to make combat more immersive. This plug-in seems like it'll get the job done for that. Thanks for your work. 

You are welcome.. the main reason I made it was so people could get a easier way configuring quests... 
for example killing 40 bats.. now you can had this neat code in the Bat enemy note field:

Code:
<Battle Event Killed>
    var count = $gameVariables.value(1);
    count++;
    $gameVariables.setValue(1, count);
</Battle Event Killed>

where 1 is the id of the variable you are using for the quest!!
then in an Event you just have to check when variable 1 is greater than 40, for example! :)
you can make this to see if the bat was killed using a specific skill or using a normal attack...
 
 
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Radis3D

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RMVXA
let me bookmark it 1st,


this plugin sound awesome.. :3


wanna try it later :3
 

Neo Soul Gamer

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Very very interesting. I see some great ideas with this script when coupled with Yanfly's Actor Variables.
 

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